Clouded Horizons:Monk

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Revision as of 12:51, 27 December 2010 by Rubedo Alaberti (talk | contribs) (Overview)
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Monk is a Base Class in the Eighth Realm specializing in hand-to-hand combat and cleansing Holy techniques to battle enemies.

Overview

The monk is a melee class that specializes in making devastating unarmed attacks. It is especially unique in the fact that it has large pool of Stamina to draw from to make up for its limited armor selection and unremarkable defensive ability. In addition, the monk is a first-rate counter-attack specialist, and has a small collection of Holy-based techniques, offensive and defensive in nature.

Grading

Stamina Mana Accuracy Evasion
A D B D
Strength Vitality Mind Spirit Agility Dexterity Luck
A C D B B D D

Abilities

Blitz
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Boost Ability. Increases the damage of the next melee attack by 15%. 5 Self Instant 15 seconds - 5% Mana -
Repeating Punch Hand-to-Hand Attack. Strikes 3 times. Each hit deals 0.4x physical damage. 5 One Target Instant 5 seconds - 5% Mana -
Far Fist Hand-to-Hand Attack. Deals 1.5x physical damage. Inflicts Curse status. 8 Backline Instant 12 seconds - 12% Mana -
Split Punch Hand-to-Hand Attack. Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage. 12 Random Enemy Instant 15 seconds - 8% Mana -
Counter Attack Stance. Increases Parry Skill by 20%. Decreases Physical Defense by 25%. 18 Self 1 second 10 seconds 10 seconds 10% Mana -
Withering Strike Hand-to-Hand Attack. Inflicts Confuse and Expose status. 22 Midline Instant 18 seconds - 16% Mana -
Lifebane Hand-to-Hand Attack. Deals 1.6x physical damage. Inflicts Doom status. 26 One Target Instant 6 seconds - 12% Mana -
Blistering Strike Hand-to-Hand Attack. Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target. 30 Frontline Instant 20 seconds - 18% Mana -
Revive Holy-elemental Ability. Revives with 15% Stamina and 5% Mana. 32 One Target 2 seconds 25 seconds - 33% Mana -
Flurry of Blows Hand-to-Hand Attack. Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status. 40 Random Enemy Instant 18 seconds - 20% Mana -
Chakra Holy-elemental Ability. Removes Poison, Sap, and Blind status. Restores 15% Stamina. 42 Self Instant 12 seconds - 20% Mana -
Chi Blast Holy-elemental Ability. Deals 1.6x Holy damage. 54 One Target 2 seconds 15 seconds - 20% Mana -
Formless Strikes Stance. Physical weapon attacks deal magic damage instead. 54 Self 1 second 30 seconds 30 seconds 10% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Martial Arts Reduces the delay of Hand-to-Hand attacks by 1...33%. Class - 1 - - -
Counter After a successful Parry, make a basic melee attack against the attacker. Class - 1 - - -
Proficiency: Hand-to-Hand Increases Physical Damage by 1...10% while fighting Hand-to-Hand. Class - 1 - - -
Stamina+ Increases Stamina by 10...40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Holy+ Increases Holy Affinity by 5...10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Taekwon Master

Soul Linker

Samurai

Evoker

Summoner

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