Clouded Horizons:Samurai

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Samurai is an Extended Class in the Eighth Realm specializing in the use of powerful melee skills and Limit Breaks.

Overview

The Samurai is a melee class that boasts reasonable defenses and a respectable offensive capacity. What sets the Samurai apart from its other melee contemporaries, however, is its accelerated Energy gain, allowing it to consistently unleash more [[|Limit Break|Limit Breaks]] and Overdrives than any other class. It also has a selection of useful offensive and defensive abilities in its repertoire for use in a verity of situations, making it a solid, well-rounded class.

Grading

Stamina Mana Accuracy Evasion
A C A A
Strength Vitality Mind Spirit Agility Dexterity Luck
A C C C A B C

Abilities

Bushido
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Third Eye Skill. Dodges the next skill targeting the user. 15 Self 1 second 30 seconds 30 seconds 10% Mana -
Mirror of Equity Melee Attack. Deals physical damage equal to the difference between the user's current and maximum Stamina. 20 One Target Instant 8 seconds - 10% Mana -
Magicide Melee Attack. Deals Mana damage. Double Energy gain. 20 One Target Instant 8 seconds - 10% Mana -
Hasso Stance. Increases Strength and Accuracy by 10%. Decreases Delay by 15%. Increases activation and reactivation time of Abilities by 20%. 25 Self 1 second - Toggle 15% Mana -
Fingersnap Shout. Removes all positive effects. 25 One Target Instant 15 seconds - 15% Mana -
Sparkler Melee Attack. Deals 1.4x physical damage. Inflicts Blind status. 30 One Target Instant 10 seconds - 14% Mana -
Meditate Stance. Chroma: For the duration, adds 2 points of Energy each second. 31 Self 1 second 60 seconds 60 seconds 18% Mana -
Fireworks Ranged Attack. Deals 1.4x physical damage. Inflicts Blind status. 35 All Enemies or Allies Instant 18 seconds - 22% Mana -
Nonpareil Skill. Increases Strength and Accuracy by 25%. 40 Self 2 seconds 45 seconds 45 seconds 15% Mana -
No Fear Shout. Bestows Shell and Protect status. 40 Self Instant 15 seconds 15 seconds 15% Mana -
Clean Slate Ability. Restores 25% Stamina. Removes all negative effects. 50 Self 3 seconds 15 seconds - 15% Mana -
Hayate Shout. Increases Evasion by 25%. Bestows Haste status. 55 Self Instant 45 seconds 45 seconds 15% Mana -
Zantetsu Melee Attack. Deals 1.25x physical damage. 50% chance to inflict Death status. 60 One Target 2 seconds 15 seconds - 18% Mana -
Shin-Zantetsu Melee Attack. Deals 1.25x physical damage. 33% chance to inflict Death status. 75 All Enemies or Allies 3 seconds 25 seconds - 25% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Oversoul Increases the amount of Energy generated by dealing damage by 1…7 points. Class - 1 - - -
Zanshin Whenever a melee attack fails to hit, grants a 5…75% chance to make a basic melee attack against the same target. Class - 1 - - -
Specialization: Katana Increases Physical Damage by 1…15% and reduces Delay by 1…10% while wielding a Katana. Class - 1 - - -
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Accuracy+ Increases Accuracy by 10...40%. Primary 10% 1 15 30 45
Stamina+ Increases Stamina by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Dexterity+ Increases Dexterity by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 5...10%. Tertiary 5% 22 51 - -
Spirit+ Increases Spirit by 5...10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 5...10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Blademaster

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