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| * '''Exceptional Agility''': His agility allows him to move and weave in and out of sections of battle, his opponents never quite knowing where he came from. | | * '''Exceptional Agility''': His agility allows him to move and weave in and out of sections of battle, his opponents never quite knowing where he came from. |
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− | * '''Weak Spiritual Energy''': Seifer has not been exposed to a great deal of spiritual training in regards to this matter. | + | * '''Average Spiritual Energy''': Seifer has not been exposed to a great deal of spiritual training in regards to this matter. |
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| * '''Skilled Magic User''': As a healthy part of his battle repertoire, Seifer is versed in great deals of black and white magics. | | * '''Skilled Magic User''': As a healthy part of his battle repertoire, Seifer is versed in great deals of black and white magics. |
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| ==Ability Information== | | ==Ability Information== |
− | ===Skills===
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− | {{NavFrame|Fealty|
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− | '''Active'''
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− | * Guardian's Ward - Increases Block and Parry Efficiency by 5...50%.
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− | * Stinging Blow - Deals 1.4x physical damage. Chroma: If this attack fails to hit, target's Stamina regen is reduced by 3 pips.
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− | * Shield Blow - Deals 0.8...1.6x physical damage. Increases Threat by 5...33%.
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− | * Shield Bash - Deals 0.6x physical damage. Increases Threat by 10...21%. Chroma: If the user has 75% or higher Threat, inflicts Stun status.
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− | * Overwhelm - Must follow a successful Parry. Deals 1.7x physical damage. Inflicts Cripple status.
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− | * Vexing Blow - Deals 1.6x physical damage. Increases Threat by 3...9%.
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− | * Whirling Retaliation - Must follow a successful Parry. Deals 1.45x physical damage to all enemies.
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− | * Catch a Breath - Restores 10...17% Stamina. Bestows Regen status.
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− | * Guardian's Pledge - Increases Block and Parry Efficiency by 10...21% and Vitality by 5...50%.
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− | * Taunt - Increases Threat by 15...53%.
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− | * Vigilance - Increases Evasion and Accuracy by 5...27%.
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− | * Guardian's Challenge - Increases Threat by 50...80%.
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− | * Thrill of Danger - Chroma: For each enemy, restores 17% Stamina and 6% Mana.
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− | * Warrior's Heart - Increases Maximum Stamina by 50...151%.
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− | * Stamp - Chroma: If any enemy is activating a skill, it is interrupted. Chroma: For each skill interrupted by Stamp, +7 seconds to Stamp's reactivation time.
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− | * Deep Breath - Decreases skill activation and reactivation time by 5...20%.
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− | * Turn the Tables - Deals 1.5x physical damage. Chroma: For each negative status effect on the user, dispels that status and places it on target enemy.
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− | '''Spells'''
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− | * Guardian's Defense - Increases Block skill by 10…75%.
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− | '''Passive'''
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− | * Walking Fortress - Whenever physical damage is taken, if that damage is less than 1…7% of the user's maximum Stamina, it is reduced to 0.
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− | * Robust Constitution - Hexes and negative status effects have a 33…66% chance to last half their duration
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− | * Mastery: Shield - Increases Block chance by 0%.
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− | * Stamina+ - Increases Stamina by 40%.
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− | * Spirit+ - Increases Spirit by 40%.
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− | * Strength+ - Increases Strength by 21%.
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− | * Mana+ - Increases Mana by 21%.
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− | * Vitality+ - Increases Vitality by 21%.
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− | * Luck+ - Increases Luck by 10%.
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− | * Agility+ - Increases Agility by 10%.
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− | * Block+ - Increases Block chance by 10%.
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− | * Parry+ - Increases Parry chance by 10%.
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− | * Wound Resist+ - Increases Wound (effect) Resistance by 10%.
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− | }}
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− | {{NavFrame|Chivalry|
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− | '''Active'''
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− | * Cover - Must target an ally. Bestows Cover status.
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− | * Valiant Strike - Chroma: For each enemy, increases Accuracy by 7%.
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− | * Smite - Deals 1.2x Holy Damage. Chroma: For the duration, deals 0.1x Holy damage each second.
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− | * Defender's Zeal - Chroma: Whenever damage is taken, a random ally restores 8% Stamina.
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− | * Armor of Divinity - Increases Physical Defense by 15%. Increases Holy Affinity by 10%.
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− | * Total Defense - Must target allies. Bestows Cover status. Chroma: For each ally granted Cover status, decreases the user's Agility by 10%
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− | * Shield Bash - Deals 1.8x physical damage. Inflicts Stun status.
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− | * Forebearance of Judgement - Decreases Holy Affinity by 33%.
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− | * Divine Sword - Deals 3.0x Holy damage.
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− |
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− | '''Spells'''
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− | * Evangelize - The user becomes an Angel. Abilities gain "Chroma: If this ability hits, deals an additional 0.75x Holy damage and removes an Enchantment." Inflicts Haste Daze status.
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− | * Divine Circle - Increases Holy Affinity by 35%.
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− | * Saint Cross - Deals 1.5x Holy damage.
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− | * Radiant Delirium - Deals 1.8x Holy damage. Inflicts Confuse status.
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− | * Rampart - Bestows Shell and Protect status.
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− | * Divine Retribution - Target is Marked. Chroma: Whenever Marked target takes damage, deals 0.8x Holy damage. Chroma: Whenever Marked target deals damage, deals 1.2x Holy damage.
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− |
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− | '''Passive'''
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− | * Sentinel - Replaces the Defend command, reducing received damage by 0%.
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− | * Aura of Enmity - Whenever dealt physical damage, grants a 10…50% chance to deal 0.75…1.4x Holy damage to the attacker.
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− | * Specialization: Shield - Increases Block chance by 1…15% and reduces received physical damage by 0%.
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− | * Spirit+ - Increases Spirit by 40%.
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− | * Vitality+ - Increases Vitality by 40%.
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− | * Stamina+ - Increases Stamina by 21%.
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− | * Strength+ - Increases Strength by 21%.
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− | * Accuracy+ - Increases Accuracy by 21%.
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− | * Block+ - Increases Block chance by 10%.
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− | * Physical Defense+ - Increases Physical Defense by 10%.
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− | * Magic Defense+ - Increases Magic Defense by 10%.
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− | * Holy+ - Increases Holy Affinity by 10%.
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− | * Wound Resist+ - Increases Wound (effect) Resistance by 10%.
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− | }}
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− |
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− | {{NavFrame|Mystic Link|
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− | '''Active'''
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− | * Stance of the Charging Boar - Must be Enchanted. Hand-to-Hand attacks gain +15% Physical Defense penetration. Chroma: For each Enchantment, increases Strength by 10%.
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− | * Stance of the Wary Badger - Must be Enchanted. Chroma: For each Enchantment, increases Evasion and Physical Defense by 10%.
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− | * Stance of the Graceful Crane - Must be Enchanted. Chroma: For each Enchantment, increases Agility and Accuracy by 10%.
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− |
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− | '''Spells'''
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− | * Mirage Coat - Increases Parry skill by 50%. Chroma: When this Enchantment ends, deals 1.2x Earth damage to all enemies.
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− | * Veil of Thorns - Bestows Ice Spikes status. Chroma: When this Enchantment ends, bestows Blaze Spikes status.
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− | * Arcane Fervor - Reduces the Mana cost of Enchantments by 50%.
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− | * Eremite's Zeal - Chroma: For each enemy, restores 9% Mana.
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− | * Heart of Fury - Reduces Delay by 33%. Chroma: When this Enchantment ends, deals 1.4x Fire damage to all enemies.
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− | * Faithful Intervention - Chroma: When Stamina drops below 50%, restores 35% Stamina.
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− | * Vow of Silence - Inflicts Silence status. Bestows Spell Immunity status.
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− | * Mystic Sandstorm - Removes all Enchantments. Chroma: For each Enchantment removed, deals 0.35x Earth damage.
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− | * Dust Cloak - Weapon damage becomes Earth elemental. Deals 1.4x Earth damage to all enemies. Chroma: When this Enchantment ends, inflicts Blind status upon a random enemy.
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− | * Vital Boon - Increases maximum Stamina by 50%. Chroma: When this Enchantment ends, restores 30% Stamina.
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− | * Guiding Hands - Physical attacks become unpreventable.
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− | * Torrential Sandsea - Chroma: Whenever an Enchantment ends, inflicts Blind status upon a random Enemy.
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− | * Heart of Holy Flame - Weapon damage becomes Holy elemental. Deals 1.5x Fire damage to all enemies. Chroma: When this Enchantment ends, inflicts Heat status upon all enemies.
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− |
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− | '''Passive'''
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− | * Mysticism - Whenever an Enchantment ends, restore 1…5% Mana.
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− | * Auramancy - Increases the duration of Enchantments by 0%.
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− | * Flesh and Spirit - Unarmed attacks deal +0.5…0.75x Mana damage.
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− | * Mana+ - Increases Mana by 40%.
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− | * Spirit+ - Increases Spirit by 40%.
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− | * Stamina+ - Increases Stamina by 21%.
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− | * Strength+ - Increases Strength by 21%.
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− | * Agility+ - Increases Agility by 21%.
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− | * Vitality+ - Increases Vitality by 10%.
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− | * Dexterity+ - Increases Dexterity by 10%.
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− | * Accuracy+ - Increases Accuracy by 10%.
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− | * Holy+ - Increases Holy Affinity by 10%.
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− | * Fire+ - Increases Fire Affinity by 10%.
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− | }}
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− |
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− | {{NavFrame|Art of War|
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− | '''Active'''
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− | * Provoke - Inflicts Provoke status.
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− | * Rend Power - Deals 1.35x physical damage. Inflicts Fear status.
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− | * Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.
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− | * Flametongue - Deals 1.2x Fire damage.
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− | * Ice Brand - Deals 1.2x Ice damage.
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− | * Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
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− | * Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.
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− | * Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.
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− | * Thunder Blade - Deals 1.2x Lightning damage.
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− | * Liquid Steel - Deals 1.2x Water damage.
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− | * Warcry - Increases Melee Damage by 25%.
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− | * Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
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− | * Delay Buster - Increases target's weapon delay by 15%.
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− |
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− | '''Passive'''
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− | * Stoneskin - Reduces received Physical Damage by 0%.
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− | * Double Attack - Basic physical attacks have a 5…25% chance to strike twice.
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− | * Proficiency: Heavy Armor - Increases Physical Defense by 0%.
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− | * Strength+ - Increases Strength by 40%.
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− | * Vitality+ - Increases Vitality by 40%.
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− | * Stamina+ - Increases Stamina by 14%.
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− | * Agility+ - Increases Agility by 14%.
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− | * Luck+ - Increases Luck by 14%.
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− | * Mind+ - Increases Mind by 5%.
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− | * Dexterity+ - Increases Dexterity by 5%.
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− | * Block+ - Increases Block chance by 5%.
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− | * Critical+ - Increases Critical Hit chance by 5%.
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− | * Wound Resist+ - Increases Wound (effect) Resistance by 5%.
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− | }}
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− | {{NavFrame|White Magic|
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− | '''Active'''
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− | * Divine Seal - Doubles the potency of the next Holy spell.
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− | '''Spells'''
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− | * Cure I - Restores Stamina equal to 1.2x magic damage.
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− | * Banish I - Deals 1.2x Holy damage.
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− | * Protectra - Bestows Protect status.
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− | * Aquaveil - Prevents spells from being interrupted.
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− | * Cure II - Restores Stamina equal to 1.45x magic damage.
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− | * Banish II - Deals 1.45x Holy damage.
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− | * Cura - Restores Stamina equal to 1.35x magic damage.
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− | * Shellra - Bestows Shell status.
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− | * Cure III - Restores Stamina equal to 1.7x magic damage.
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− | * Regen - Bestows Regen status.
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− | * Raise - Revives with 25% Stamina.
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− | * Curaga - Restores Stamina equal to 1.6x magic damage.
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− | * Arise - Revives with 100% Stamina.
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− | * Esuna - Removes all negative status effects.
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− | * Banish III - Deals 1.7x Holy damage.
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− | * Regenra - Bestows Regen status.
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− | * Holy - Deals 2.0x Holy damage.
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− | * Reraise - Bestows Reraise status.
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− | * Esunaga - Removes all negative status effects.
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− | }}
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− | {{NavFrame|Blitz|
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− | '''Active'''
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− | * Boost - Increases the damage of the next melee attack by 15%.
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− | * Repeating Punch - Strikes 3 times. Each hit deals 0.4x physical damage.
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− | * Far Fist - Deals 1.5x physical damage. Inflicts Curse status.
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− | * Split Punch - Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage.
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− | * Counter Attack - Increases Parry Skill by 20%. Decreases Physical Defense by 25%.
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− | * Withering Strike - Inflicts Confuse and Expose status.
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− | * Lifebane - Deals 1.6x physical damage. Inflicts Doom status.
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− | * Blistering Strike - Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target.
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− | * Revive - Revives with 15% Stamina and 5% Mana.
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− | * Flurry of Blows - Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status.
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− | * Chakra - Removes Poison, Sap, and Blind status. Restores 15% Stamina.
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− | * Chi Blast - Deals 1.6x Holy damage.
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− | * Formless Strikes - Physical weapon attacks deal magic damage instead.
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− | }}
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− | {{NavFrame|Red Magic|
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− | '''Active'''
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− | * Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.
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− | * Doublecast - Casts two spells simultaneously.
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− | * Convert - Switches current Stamina and Mana.
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− |
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− | '''Spells'''
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− | * Cure I - Restores Stamina equal to 1.2x magic damage.
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− | * Quake I - Deals 1.2x Earth damage.
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− | * Poison - Inflicts Poison status.
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− | * Paralyze - Inflicts Paralyze status.
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− | * Protect - Bestows Protect status.
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− | * Blind - Inflicts Blind status.
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− | * Water I - Deals 1.2x Water damage.
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− | * Bio - Deals 1.2x magic damage. Inflicts Sap status.
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− | * Slow - Inflicts Slow status.
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− | * Aero I - Deals 1.2x Wind damage.
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− | * Shell - Bestows Shell status.
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− | * Silence - Inflicts Silence status.
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− | * Oil - Inflicts Oil status.
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− | * Regen - Bestows Regen status.
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− | * Sleep - Inflicts Sleep status.
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− | * Cure II - Restores Stamina equal to 1.45x magic damage.
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− | * Dispel - Removes all positive status effects.
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− | * Quake II - Deals 1.45x Earth damage.
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− | * Raise - Revives with 25% Stamina.
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− | * Water II - Deals 1.45x Water damage.
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− | * Refresh - Bestows Refresh status.
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− | * Aero II - Deals 1.45x Wind damage.
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− | * Esuna - Removes all negative status effects.
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− | * Haste - Bestows Haste status.
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− |
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− | '''Passive'''
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− | * Fast Cast - Decreases spell activation and reactivation time by 0%.
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− | * Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.
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− | * Replenish - Gain 1…20% magic damage taken as Mana.
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− | * Strength+ - Increases Strength by 40%.
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− | * Spirit+ - Increases Spirit by 40%.
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− | * Vitality+ - Increases Vitality by 14%.
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− | * Mind+ - Increases Mind by 14%.
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− | * Luck+ - Increases Luck by 14%.
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− | * Evasion+ - Increases Evasion by 5%.
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− | * Accuracy+ - Increases Accuracy by 5%.
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− | * Earth+ - Increases Earth Affinity by 5%.
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− | * Wind+ - Increases Wind Affinity by 5%.
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− | * Fear Resist+ - Increases Fear (effect)Resistance by 5%.
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− | }}
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− | {{NavFrame|Gunplay|
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− | '''Active'''
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− | * Potshot - Deals 1.4x physical damage.
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− | * Cheap Shot - Deals 1.2x physical damage. 20% Physical Defense penetration.
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− | * Enchanted Ammo - Deals 1.4x Mana damage.
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− | * Quarter Pounder - Deals physical damage equal to 1/4 times the target's current Stamina.
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− | * On The Level - Chroma: If this ability hits, deals damage equal to 16 times the user's Gunner level.
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− |
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− | '''Passive'''
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− | * Trigger Happy - Adds the Trigger Happy command, allowing the use of a Gun Attack that strikes an enemy over a duration of 1.8 seconds for 0.45x physical damage each hit.
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− | * Zero In - Ranged attacks that target the same enemy deal +0.07x physical damage for each consecutive attack that preceded it.
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− | * Full Auto - Increases the duration of Trigger Happy by 0%.
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− | * Dexterity+ - Increases Dexterity by 30%.
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− | * Accuracy+ - Increases Accuracy by 30%.
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− | * Luck+ - Increases Luck by 14%.
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− | * Agility+ - Increases Agility by 14%.
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− | * Evasion+ - Increases Evasion by 14%.
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− | * Stamina+ - Increases Stamina by 5%.
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− | * Strength+ - Increases Strength by 5%.
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− | * Vitality+ - Increases Vitality by 5%.
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− | * Critical+ - Increases Critical Hit chance by 5%.
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− | * Poison Resist+ - Increases Poison (effect) Resistance by 5%.
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− | }}
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− | {{NavFrame|Marksmanship|
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− | '''Active'''
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− | * Sniper Shot - Results in a Critical Hit. 10% Physical Defense penetration.
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− | * Equip: Scope - Gun Attacks from the backline deal +0.25x physical damage.
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− | * Slug Shot - Deals 1.2x physical damage. Hits up to three adjacent targets.
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− | * Intent Focus - Increases Mana regeneration by 1 pip every 3 seconds. Ends if the user uses an Ability.
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− | * Hot Shot - Strikes 3 times. Each hit deals 0.45x Fire damage. Inflicts Disable status.
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− | * Equip: Scattershot - Gun Attacks from the frontline hit up to two additional targets for half damage.
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− | * Snipe: Arm - Deals 1.35x physical damage. Inflicts Disable status.
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− | * Snipe: Leg - Deals 1.35x physical damage. Inflicts Paralyze status.
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− | * Equip: Silencer - Gun Attacks from the midline accrue 33% less Threat.
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− |
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− | '''Passive'''
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− | * Rapid Shot - Decreases the Delay of Guns by 0%.
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− | * Anti-Air - Gun attacks deal +0.25x…1.3x physical damage against aerial targets.
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− | * Proficiency: Gun - Increases Physical Damage by 0%.
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− | * Dexterity+ - Increases Dexterity by 40%.
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− | * Accuracy+ - Increases Accuracy by 40%.
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− | * Strength+ - Increases Strength by 14%.
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− | * Vitality+ - Increases Vitality by 14%.
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− | * Agility+ - Increases Agility by 14%.
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− | * Stamina+ - Increases Stamina by 5%.
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− | * Luck+ - Increases Luck by 5%.
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− | * Evasion+ - Increases Evasion by 5%.
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− | * Critical+ - Increases Critical Hit chance by 5%.
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− | * Wound Resist+ - Increases Wound (effect) Resistance by 5%.
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− | }}
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− |
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− | {{NavFrame|Flimflam|
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− | '''Active'''
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− | * Steal: Gil - Must target an enemy. Steals 5…15% Gil.
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− | * Blinding Dust - Reduces Accuracy by 20% and Agility by 10%.
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− | * Steal: Item - Must target an enemy. Steals a random item.
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− | * Flee - 75% chance to escape from battle.
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− | * Enrage - Hexed target ignores accrued Threat and attacks at random.
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− | * Steal: Equip - Must target an enemy. Steals a random piece of equipment.
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− | * Sneak Attack - Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage.
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− | * Steal: Heart - Drains 15% Stamina.
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− | * Steal: Soul - Drains 15% Mana.
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− | * Cure Poison - Removes Poison, Sap, and Blind status.
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− | * Exploit Opening - Inflicts Stun status. Opens a Link Attack.
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− | * Addle - Interrupts the target's action and doubles the activation time of Abilities.
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− | }}
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| ===Other=== | | ===Other=== |