Difference between revisions of "Clouded Horizons:Seifer Almasy"

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(Combat Information)
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* '''Exceptional Agility''': His agility allows him to move and weave in and out of sections of battle, his opponents never quite knowing where he came from.
 
* '''Exceptional Agility''': His agility allows him to move and weave in and out of sections of battle, his opponents never quite knowing where he came from.
  
* '''Weak Spiritual Energy''': Seifer has not been exposed to a great deal of spiritual training in regards to this matter.
+
* '''Average Spiritual Energy''': Seifer has not been exposed to a great deal of spiritual training in regards to this matter.
  
 
* '''Skilled Magic User''': As a healthy part of his battle repertoire, Seifer is versed in great deals of black and white magics.  
 
* '''Skilled Magic User''': As a healthy part of his battle repertoire, Seifer is versed in great deals of black and white magics.  
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==Ability Information==
 
==Ability Information==
===Skills===
 
{{NavFrame|Fealty|
 
'''Active'''
 
* Guardian's Ward - Increases Block and Parry Efficiency by 5...50%.
 
* Stinging Blow - Deals 1.4x physical damage. Chroma: If this attack fails to hit, target's Stamina regen is reduced by 3 pips.
 
* Shield Blow - Deals 0.8...1.6x physical damage. Increases Threat by 5...33%.
 
* Shield Bash - Deals 0.6x physical damage. Increases Threat by 10...21%. Chroma: If the user has 75% or higher Threat, inflicts Stun status.
 
* Overwhelm - Must follow a successful Parry. Deals 1.7x physical damage. Inflicts Cripple status.
 
* Vexing Blow - Deals 1.6x physical damage. Increases Threat by 3...9%.
 
* Whirling Retaliation - Must follow a successful Parry. Deals 1.45x physical damage to all enemies.
 
* Catch a Breath - Restores 10...17% Stamina. Bestows Regen status.
 
* Guardian's Pledge - Increases Block and Parry Efficiency by 10...21% and Vitality by 5...50%.
 
* Taunt - Increases Threat by 15...53%.
 
* Vigilance - Increases Evasion and Accuracy by 5...27%.
 
* Guardian's Challenge - Increases Threat by 50...80%.
 
* Thrill of Danger - Chroma: For each enemy, restores 17% Stamina and 6% Mana.
 
* Warrior's Heart - Increases Maximum Stamina by 50...151%.
 
* Stamp - Chroma: If any enemy is activating a skill, it is interrupted. Chroma: For each skill interrupted by Stamp, +7 seconds to Stamp's reactivation time.
 
* Deep Breath - Decreases skill activation and reactivation time by 5...20%.
 
* Turn the Tables - Deals 1.5x physical damage. Chroma: For each negative status effect on the user, dispels that status and places it on target enemy.
 
  
'''Spells'''
 
* Guardian's Defense - Increases Block skill by 10…75%.
 
 
'''Passive'''
 
* Walking Fortress - Whenever physical damage is taken, if that damage is less than 1…7% of the user's maximum Stamina, it is reduced to 0.
 
* Robust Constitution - Hexes and negative status effects have a 33…66% chance to last half their duration
 
* Mastery: Shield - Increases Block chance by 0%.
 
* Stamina+ - Increases Stamina by 40%.
 
* Spirit+ - Increases Spirit by 40%.
 
* Strength+ - Increases Strength by 21%.
 
* Mana+ - Increases Mana by 21%.
 
* Vitality+ - Increases Vitality by 21%.
 
* Luck+ - Increases Luck by 10%.
 
* Agility+ - Increases Agility by 10%.
 
* Block+ - Increases Block chance by 10%.
 
* Parry+ - Increases Parry chance by 10%.
 
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.
 
}}
 
 
{{NavFrame|Chivalry|
 
'''Active'''
 
* Cover - Must target an ally. Bestows Cover status.
 
* Valiant Strike - Chroma: For each enemy, increases Accuracy by 7%.
 
* Smite - Deals 1.2x Holy Damage. Chroma: For the duration, deals 0.1x Holy damage each second.
 
* Defender's Zeal - Chroma: Whenever damage is taken, a random ally restores 8% Stamina.
 
* Armor of Divinity - Increases Physical Defense by 15%. Increases Holy Affinity by 10%.
 
* Total Defense - Must target allies. Bestows Cover status. Chroma: For each ally granted Cover status, decreases the user's Agility by 10%
 
* Shield Bash - Deals 1.8x physical damage. Inflicts Stun status.
 
* Forebearance of Judgement - Decreases Holy Affinity by 33%.
 
* Divine Sword - Deals 3.0x Holy damage.
 
 
'''Spells'''
 
* Evangelize - The user becomes an Angel. Abilities gain "Chroma: If this ability hits, deals an additional 0.75x Holy damage and removes an Enchantment." Inflicts Haste Daze status.
 
* Divine Circle - Increases Holy Affinity by 35%.
 
* Saint Cross - Deals 1.5x Holy damage.
 
* Radiant Delirium - Deals 1.8x Holy damage. Inflicts Confuse status.
 
* Rampart - Bestows Shell and Protect status.
 
* Divine Retribution - Target is Marked. Chroma: Whenever Marked target takes damage, deals 0.8x Holy damage. Chroma: Whenever Marked target deals damage, deals 1.2x Holy damage.
 
 
'''Passive'''
 
* Sentinel - Replaces the Defend command, reducing received damage by 0%.
 
* Aura of Enmity - Whenever dealt physical damage, grants a 10…50% chance to deal 0.75…1.4x Holy damage to the attacker.
 
* Specialization: Shield - Increases Block chance by 1…15% and reduces received physical damage by 0%.
 
* Spirit+ - Increases Spirit by 40%.
 
* Vitality+ - Increases Vitality by 40%.
 
* Stamina+ - Increases Stamina by 21%.
 
* Strength+ - Increases Strength by 21%.
 
* Accuracy+ - Increases Accuracy by 21%.
 
* Block+ - Increases Block chance by 10%.
 
* Physical Defense+ - Increases Physical Defense by 10%.
 
* Magic Defense+ - Increases Magic Defense by 10%.
 
* Holy+ - Increases Holy Affinity by 10%.
 
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.
 
}}
 
 
{{NavFrame|Mystic Link|
 
'''Active'''
 
* Stance of the Charging Boar - Must be Enchanted. Hand-to-Hand attacks gain +15% Physical Defense penetration. Chroma: For each Enchantment, increases Strength by 10%.
 
* Stance of the Wary Badger - Must be Enchanted. Chroma: For each Enchantment, increases Evasion and Physical Defense by 10%.
 
* Stance of the Graceful Crane - Must be Enchanted. Chroma: For each Enchantment, increases Agility and Accuracy by 10%.
 
 
'''Spells'''
 
* Mirage Coat - Increases Parry skill by 50%. Chroma: When this Enchantment ends, deals 1.2x Earth damage to all enemies.
 
* Veil of Thorns - Bestows Ice Spikes status. Chroma: When this Enchantment ends, bestows Blaze Spikes status.
 
* Arcane Fervor - Reduces the Mana cost of Enchantments by 50%.
 
* Eremite's Zeal - Chroma: For each enemy, restores 9% Mana.
 
* Heart of Fury - Reduces Delay by 33%. Chroma: When this Enchantment ends, deals 1.4x Fire damage to all enemies.
 
* Faithful Intervention - Chroma: When Stamina drops below 50%, restores 35% Stamina.
 
* Vow of Silence - Inflicts Silence status. Bestows Spell Immunity status.
 
* Mystic Sandstorm - Removes all Enchantments. Chroma: For each Enchantment removed, deals 0.35x Earth damage.
 
* Dust Cloak - Weapon damage becomes Earth elemental. Deals 1.4x Earth damage to all enemies. Chroma: When this Enchantment ends, inflicts Blind status upon a random enemy.
 
* Vital Boon - Increases maximum Stamina by 50%. Chroma: When this Enchantment ends, restores 30% Stamina.
 
* Guiding Hands - Physical attacks become unpreventable.
 
* Torrential Sandsea - Chroma: Whenever an Enchantment ends, inflicts Blind status upon a random Enemy.
 
* Heart of Holy Flame - Weapon damage becomes Holy elemental. Deals 1.5x Fire damage to all enemies. Chroma: When this Enchantment ends, inflicts Heat status upon all enemies.
 
 
'''Passive'''
 
* Mysticism - Whenever an Enchantment ends, restore 1…5% Mana.
 
* Auramancy - Increases the duration of Enchantments by 0%.
 
* Flesh and Spirit - Unarmed attacks deal +0.5…0.75x Mana damage.
 
* Mana+ - Increases Mana by 40%.
 
* Spirit+ - Increases Spirit by 40%.
 
* Stamina+ - Increases Stamina by 21%.
 
* Strength+ - Increases Strength by 21%.
 
* Agility+ - Increases Agility by 21%.
 
* Vitality+ - Increases Vitality by 10%.
 
* Dexterity+ - Increases Dexterity by 10%.
 
* Accuracy+ - Increases Accuracy by 10%.
 
* Holy+ - Increases Holy Affinity by 10%.
 
* Fire+ - Increases Fire Affinity by 10%.
 
}}
 
 
{{NavFrame|Art of War|
 
'''Active'''
 
* Provoke - Inflicts Provoke status.
 
* Rend Power - Deals 1.35x physical damage. Inflicts Fear status.
 
* Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.
 
* Flametongue - Deals 1.2x Fire damage.
 
* Ice Brand - Deals 1.2x Ice damage.
 
* Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
 
* Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.
 
* Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.
 
* Thunder Blade - Deals 1.2x Lightning damage.
 
* Liquid Steel - Deals 1.2x Water damage.
 
* Warcry - Increases Melee Damage by 25%.
 
* Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
 
* Delay Buster - Increases target's weapon delay by 15%.
 
 
'''Passive'''
 
* Stoneskin - Reduces received Physical Damage by 0%.
 
* Double Attack - Basic physical attacks have a 5…25% chance to strike twice.
 
* Proficiency: Heavy Armor - Increases Physical Defense by 0%.
 
* Strength+ - Increases Strength by 40%.
 
* Vitality+ - Increases Vitality by 40%.
 
* Stamina+ - Increases Stamina by 14%.
 
* Agility+ - Increases Agility by 14%.
 
* Luck+ - Increases Luck by 14%.
 
* Mind+ - Increases Mind by 5%.
 
* Dexterity+ - Increases Dexterity by 5%.
 
* Block+ - Increases Block chance by 5%.
 
* Critical+ - Increases Critical Hit chance by 5%.
 
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.
 
}}
 
 
{{NavFrame|White Magic|
 
'''Active'''
 
* Divine Seal - Doubles the potency of the next Holy spell.
 
 
'''Spells'''
 
* Cure I - Restores Stamina equal to 1.2x magic damage.
 
* Banish I - Deals 1.2x Holy damage.
 
* Protectra - Bestows Protect status.
 
* Aquaveil - Prevents spells from being interrupted.
 
* Cure II - Restores Stamina equal to 1.45x magic damage.
 
* Banish II - Deals 1.45x Holy damage.
 
* Cura - Restores Stamina equal to 1.35x magic damage.
 
* Shellra - Bestows Shell status.
 
* Cure III - Restores Stamina equal to 1.7x magic damage.
 
* Regen - Bestows Regen status.
 
* Raise - Revives with 25% Stamina.
 
* Curaga - Restores Stamina equal to 1.6x magic damage.
 
* Arise - Revives with 100% Stamina.
 
* Esuna - Removes all negative status effects.
 
* Banish III - Deals 1.7x Holy damage.
 
* Regenra - Bestows Regen status.
 
* Holy - Deals 2.0x Holy damage.
 
* Reraise - Bestows Reraise status.
 
* Esunaga - Removes all negative status effects.
 
}}
 
 
{{NavFrame|Blitz|
 
'''Active'''
 
* Boost - Increases the damage of the next melee attack by 15%.
 
* Repeating Punch - Strikes 3 times. Each hit deals 0.4x physical damage.
 
* Far Fist - Deals 1.5x physical damage. Inflicts Curse status.
 
* Split Punch - Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage.
 
* Counter Attack - Increases Parry Skill by 20%. Decreases Physical Defense by 25%.
 
* Withering Strike - Inflicts Confuse and Expose status.
 
* Lifebane - Deals 1.6x physical damage. Inflicts Doom status.
 
* Blistering Strike - Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target.
 
* Revive - Revives with 15% Stamina and 5% Mana.
 
* Flurry of Blows - Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status.
 
* Chakra - Removes Poison, Sap, and Blind status. Restores 15% Stamina.
 
* Chi Blast - Deals 1.6x Holy damage.
 
* Formless Strikes - Physical weapon attacks deal magic damage instead.
 
}}
 
 
{{NavFrame|Red Magic|
 
'''Active'''
 
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.
 
* Doublecast - Casts two spells simultaneously.
 
* Convert - Switches current Stamina and Mana.
 
 
'''Spells'''
 
* Cure I - Restores Stamina equal to 1.2x magic damage.
 
* Quake I - Deals 1.2x Earth damage.
 
* Poison - Inflicts Poison status.
 
* Paralyze - Inflicts Paralyze status.
 
* Protect - Bestows Protect status.
 
* Blind - Inflicts Blind status.
 
* Water I - Deals 1.2x Water damage.
 
* Bio - Deals 1.2x magic damage. Inflicts Sap status.
 
* Slow - Inflicts Slow status.
 
* Aero I - Deals 1.2x Wind damage.
 
* Shell - Bestows Shell status.
 
* Silence - Inflicts Silence status.
 
* Oil - Inflicts Oil status.
 
* Regen - Bestows Regen status.
 
* Sleep - Inflicts Sleep status.
 
* Cure II - Restores Stamina equal to 1.45x magic damage.
 
* Dispel - Removes all positive status effects.
 
* Quake II - Deals 1.45x Earth damage.
 
* Raise - Revives with 25% Stamina.
 
* Water II - Deals 1.45x Water damage.
 
* Refresh - Bestows Refresh status.
 
* Aero II - Deals 1.45x Wind damage.
 
* Esuna - Removes all negative status effects.
 
* Haste - Bestows Haste status.
 
 
'''Passive'''
 
* Fast Cast - Decreases spell activation and reactivation time by 0%.
 
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.
 
* Replenish - Gain 1…20% magic damage taken as Mana.
 
* Strength+ - Increases Strength by 40%.
 
* Spirit+ - Increases Spirit by 40%.
 
* Vitality+ - Increases Vitality by 14%.
 
* Mind+ - Increases Mind by 14%.
 
* Luck+ - Increases Luck by 14%.
 
* Evasion+ - Increases Evasion by 5%.
 
* Accuracy+ - Increases Accuracy by 5%.
 
* Earth+ - Increases Earth Affinity by 5%.
 
* Wind+ - Increases Wind Affinity by 5%.
 
* Fear Resist+ - Increases Fear (effect)Resistance by 5%.
 
}}
 
 
{{NavFrame|Gunplay|
 
'''Active'''
 
* Potshot - Deals 1.4x physical damage.
 
* Cheap Shot - Deals 1.2x physical damage. 20% Physical Defense penetration.
 
* Enchanted Ammo - Deals 1.4x Mana damage.
 
* Quarter Pounder - Deals physical damage equal to 1/4 times the target's current Stamina.
 
* On The Level - Chroma: If this ability hits, deals damage equal to 16 times the user's Gunner level.
 
 
'''Passive'''
 
* Trigger Happy - Adds the Trigger Happy command, allowing the use of a Gun Attack that strikes an enemy over a duration of 1.8 seconds for 0.45x physical damage each hit.
 
* Zero In - Ranged attacks that target the same enemy deal +0.07x physical damage for each consecutive attack that preceded it.
 
* Full Auto - Increases the duration of Trigger Happy by 0%.
 
* Dexterity+ - Increases Dexterity by 30%.
 
* Accuracy+ - Increases Accuracy by 30%.
 
* Luck+ - Increases Luck by 14%.
 
* Agility+ - Increases Agility by 14%.
 
* Evasion+ - Increases Evasion by 14%.
 
* Stamina+ - Increases Stamina by 5%.
 
* Strength+ - Increases Strength by 5%.
 
* Vitality+ - Increases Vitality by 5%.
 
* Critical+ - Increases Critical Hit chance by 5%.
 
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.
 
}}
 
 
{{NavFrame|Marksmanship|
 
'''Active'''
 
* Sniper Shot - Results in a Critical Hit. 10% Physical Defense penetration.
 
* Equip: Scope - Gun Attacks from the backline deal +0.25x physical damage.
 
* Slug Shot - Deals 1.2x physical damage. Hits up to three adjacent targets.
 
* Intent Focus - Increases Mana regeneration by 1 pip every 3 seconds. Ends if the user uses an Ability.
 
* Hot Shot - Strikes 3 times. Each hit deals 0.45x Fire damage. Inflicts Disable status.
 
* Equip: Scattershot - Gun Attacks from the frontline hit up to two additional targets for half damage.
 
* Snipe: Arm - Deals 1.35x physical damage. Inflicts Disable status.
 
* Snipe: Leg - Deals 1.35x physical damage. Inflicts Paralyze status.
 
* Equip: Silencer - Gun Attacks from the midline accrue 33% less Threat.
 
 
'''Passive'''
 
* Rapid Shot - Decreases the Delay of Guns by 0%.
 
* Anti-Air - Gun attacks deal +0.25x…1.3x physical damage against aerial targets.
 
* Proficiency: Gun - Increases Physical Damage by 0%.
 
* Dexterity+ - Increases Dexterity by 40%.
 
* Accuracy+ - Increases Accuracy by 40%.
 
* Strength+ - Increases Strength by 14%.
 
* Vitality+ - Increases Vitality by 14%.
 
* Agility+ - Increases Agility by 14%.
 
* Stamina+ - Increases Stamina by 5%.
 
* Luck+ - Increases Luck by 5%.
 
* Evasion+ - Increases Evasion by 5%.
 
* Critical+ - Increases Critical Hit chance by 5%.
 
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.
 
}}
 
 
{{NavFrame|Flimflam|
 
'''Active'''
 
* Steal: Gil - Must target an enemy. Steals 5…15% Gil.
 
* Blinding Dust - Reduces Accuracy by 20% and Agility by 10%.
 
* Steal: Item - Must target an enemy. Steals a random item.
 
* Flee - 75% chance to escape from battle.
 
* Enrage - Hexed target ignores accrued Threat and attacks at random.
 
* Steal: Equip - Must target an enemy. Steals a random piece of equipment.
 
* Sneak Attack - Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage.
 
* Steal: Heart - Drains 15% Stamina.
 
* Steal: Soul - Drains 15% Mana.
 
* Cure Poison - Removes Poison, Sap, and Blind status.
 
* Exploit Opening - Inflicts Stun status. Opens a Link Attack.
 
* Addle - Interrupts the target's action and doubles the activation time of Abilities.
 
}}
 
  
 
===Other===
 
===Other===

Revision as of 00:28, 11 February 2010

Seifer Dulac Almasy is the SeeD Commander of Esthar Garden, a major protagonist in the Clouded Horizons series.

Seifer Dulac Almasy
The Exiled Knight
CH8r Seifer Almasy.jpg
Seifer soon after the Sorceress Conflict.
Character Profile
DOB: {{{dobDay}}}, {{{dobYear}}}
Age: Expression error: Unrecognized punctuation character "{".
Race: Hume
Gender: Male
Profession: Flame Knight
Theme: An Answered Cry OC ReMix
Artist: deim0s
Garden Profile
Garden Attended: Esthar Garden
SeeD ID Number: 30127
Highest Rank: 150px
SeeD Commander
Command
Division
Merit Awards: Induction into SeeD Program
(Balamb)
Induction into Hachikyuusan
Promotion to Saikyo-komon
of the Hachikyuusan
Induction into SeeD
(Esthar)
Promotion to SeeD Commander
(Esthar)
Planeswalker Information
Championed By: Katanas DeValle
Year Endorsed: 2154
Additional Information
Birth Realm: Eighth Realm


Personnel Information

Biography

"One of these days, I'm gonna tell you about my romantic dream! "
―Seifer Almasy to Squall Leonhart

Personality

"Whatever your answer is, it's bullshit. "
―Seifer Almasy to Liam Bayloh

Seifer's personality goes across the board. From extravagant in battle, to serious when dealing with issues of Garden, it is never quite known what to expect of him. Delving deeper into his personality finds an astounding tactician; a mind that calculates and plans far deeper than many war-hardened veterans.

Synopsis

Seifer first appeared during the Zodiac Brave Arc. His next appearance was in the Vector's Gambit arc. Since then, he has been involved in nearly every event in the Eighth Realm of the Clouded Horizons series. For more information, see the synopsis page.

Combat Information

"People fight dirty in real life. When it comes down to life and death, will you care about rules? Or will you care about survival? "
―Seifer Almasy to Squall Leonhart

Seifer is an erratic fighter, using both magic and his Hyperion gunblade to bring about a sense of confusion and intensity to the battlefield. He fights dirty, not above using taunts and well timed spells and slices to bring his opponent to their knees

  • Master Swordsmanship Specialist: Having trained with the Hyperion gunblade, as well as Squall Leonhart while at Balamb, he is a swordsman of the highest caliber.
  • Enhanced Strength: Because of his junction with Fenrir, his strength is higher than most SeeD at Esthar Garden. However, even un-junctioned his strength is impressive.
  • Exceptional Agility: His agility allows him to move and weave in and out of sections of battle, his opponents never quite knowing where he came from.
  • Average Spiritual Energy: Seifer has not been exposed to a great deal of spiritual training in regards to this matter.
  • Skilled Magic User: As a healthy part of his battle repertoire, Seifer is versed in great deals of black and white magics.

Combat Attributes

Ability Information

Other

Angel doesn’t generally rely on the special abilities that he has, choosing to use the weapons on hand. However, he does have a powerful arsenal of other special abilities should he choose to use them. Sometimes as desperation moves, but he is not above a bit of showing off when he feels it is appropriate.

  • Desperado: Angel jumps into the air and unleashes the fury with two pulse rifles. Normally using a rope or chain, he is also known to use higher ground to pull off a similar ability depending on the circumstances.
  • Inverse: An enemy is covered in white energy which will explode moments later.
  • Kyuuten no Kanshiki: Angel causes a gate to appear above the enemy targets. The gate is locked, however, moments after appearing; the lock itself breaks and sends a supernova of light towards all enemy targets. After that, Angel will grab an enemy target, tossing them at the gate, which causes it to shatter, the fragments exploding as they hit the ground. One of his most powerful attacks; and because of that Angel doesn’t use it often.
  • Spire: Angel slams a blade into an enemy target and casts Thundara on the blade.
  • Swords of Heaven: Both swords act as wings and lift Angel in the air where he slices through the air creating shockwaves capable of hitting single or multiple targets.

Diviner

After his adventures in Soul Society, Angel was gifted with a Diviner by the name of Peacemaker. The Diviner takes the form of a claymore. Since receiving the blade, he has released both its Shikai and Bankai abilities.

  • Shikai: Peacemaker glows bright green. It is activated by the command "mediate" (kaisuru).
Shikai Special Ability: In its initial release, Peacemaker, upon striking an enemy, dispels any Enchantments. Whenever it removes an Enchantment in this way, it converts that Enchantment into magic damage that cuts into the target, burning away Mana.
  • Bankai: Named Hagemu Peacemaker (Zealous Peacemaker). Its release command is "bring about justice" (motarasu koumeiseidai). Peacemaker becomes a solid black double weapon, a glowing-green axe on each end. In addition, it can split into three sections, connected by a lengthy chain. Angel gains a set of form-fitting black armor and matching cloak in this form.
Bankai Special Ability: In its final release, when split into three sections, the command "judge" (hanji) causes the axes to glow with greater intensity and the chain to lengthen, allowing for inward cleaves with enough force to cut through even full plate with fair ease. It also allows for ranged sweeping strikes.

Overdrives / Limit Breaks

Navigation

v · e
Clouded Horizons
Realms
1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm
Canon Stories
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire
Terms
The Balance - Crystal Path - Diviner - Planeswalker
Archive
Character Themes - Jazz Café - Lore - Soundtracks - Tropes
Project Creators / Administrators
Darius DeValle - Benji Powell - Daniel Rydell
v · e
Characters
Hume
Raj Ahten - Rubedo Alaberti - Seifer Almasy - James Alnon - Celes Chére - Locke Cole - Rachel Colleigh - Silvia Conrad - Katal Corelia - Maya D'Angelo - Darius DeValle Jr. - Darius DeValle Sr. - Katanas DeValle - Revolver DeValle - Melisse Doctus - Aiva Furello - Lindsey Geneave - Isamu Hashimoto - Maria Hiraki - Brian Houghton - Naoki Ishida - Juliett Jareau - Lenne Kaibara - Yuna Kaname - Rikku Katsuragi - Cid Kramer - Tetsuya Kurabasa - Uriko Kurabasa - Yuki Kurabasa - Tidus Kuroda - Squall Leonhart - Daniel Margulis - Leon Masters - Sarek Matthews - Carlos Milagros - Shuyin Mishima - Alexander Munro - Laurel Murphy - Alidar Nox - Jarok Nox - Benji Powell - Sumiko Remiere - Hikari Tanaka - Takomashi U'dashika - Xu Xucai - Paine Zaraki
Vayash Moru
Liam Bayloh
Quincy
Serene Elmirae - Miyuki Itsumi - Seijin Matsumoto - Shigeru Matsura - Ryou "Haseo" Misaki - Chieko Murakami - Shino Nanao - Saori Oshima - Kouji Shibara - Maria Takahashi - Dmitri Yuriev
Malakh
Andréa Beoulve - Ein Beoulve - Etchel Beoulve - Kari Inihara - Fia Nelcas - Cierra Olivier - Ledah Rozwelli - Malice Ructor - Lina U'noei
Daiesthai
Cencididore Ancules - Ulquiorra Cifer - Antonio Devega - Grimmjow Jaegerjaquez - Manes - Ventaro Musiklaro - Nokadama Sevenelia Phinarus - Shawlong Qufang - Yuriel Reman - Jymallius Stonstri - Shiromieka Sureya - Xeria - Chika Yasoru
Erudite
Alva Vincent - Destine, Pillar of Probability - Fayt, Pillar of Predestination - Hyne, Pillar of Finalé - Kisara - Mai Kuroki - Kitaras Nicholai - Arragious Nicholai - Odin - Will, Pillar of Foretelling - Xeios
Ancient
Aizen Sosuke - Lukälius diVanégo - Erasmus - Freya Vanadis - Wilhelm
Locations
Mortal Plane - Ethereal Plane - Nether Plane - Soul Plane
Organizations
Akatosh Chantry - Balamb Garden - Conrad Synthetics - The Eighteen - Espada - Esthar Garden - Estharian Presidential Guard - Executive Outcomes - Gilead Order - Order of Grim Angels - House DeValle - Royal Thieves Guild - Scientia - Trabia Garden - Videlic Arms - Vector Industries
Archives
Professions - Magic - Lore