Xeria Esquina Novena Espada
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Xeria Esquina, the Novena Espada.
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Character Profile
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Age:
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Unknown
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Race:
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Daiesthai
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Gender:
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Female
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Profession:
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Illusionist
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Theme:
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Testament
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Artist:
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Yuki Kajiura
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Additional Information
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Birth Realm:
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Eighth Realm
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Story Appearances
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Appearances:
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Xeria Esquina is the Novena Espada, one of the ten Espada under the Overlord's command in the Clouded Horizons series.
Personnel Information
Biography
Coming soon...
Personality
Xeria's personality resembles that of the Sexta Espada, Grimmjow Jaegerjaquez. She takes great pleasure in battle and considers herself superior to even Xuvanti Aiden, though only the ninth Espada in his command. However, unlike Grimmjow, she is less overt in her displeasure - though it is no more a surprise to the Overlord.
Combat Information
Very little was seen of Xeria's skill in combat in the Clouded Horizons series, but it is presumed that her battle skills are formidable because of her position as an Espada.
- Expert Swordsmanship Specialist: Despite her disdain for melee combat, Xeria possesses admirable skill with her sealed Diviner in combat when needed.
- Skilled Hand-to-Hand Combatant: Xeria has little skill in hand-to-hand combat, but her sheer power offsets this deficit somewhat.
- Exceptional Strength: Despite her appearance, Xeria's power gives her an incredible level of physical strength, making even normal strikes greatly powerful.
- Exceptional Agility: Xeria is highly skilled with Sonido and battlefield movement, and uses this skill and her adeptness at assessment in order to make the best use of her mobility.
- Immense Spiritual Energy: As the ninth Espada, Xeria possesses incredible spiritual energy and reiatsu, enough so to cripple lesser Daiesthai and even Arrancar by exerting that power. Her power is comparable to that of an Erudite, especially in her released form.
- Expert Magic User: Xeria has a great amount of skill in magical combat, both with and without her Diviner and its abilities. Her tremendous power gives offensive spells even more strength, and she knows a variety of crippling and debilitating magical techniques that she uses frequently.
Combat Attributes
Experience
- Daiesthai (400)
- Illusionist (150)
- Secondary Classes
- Red Mage (50), Mesmer (75), Black Mage (50)
- None.
Character Attributes
Stamina
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Mana
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Accuracy
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Evasion
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5,699
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8,341
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6,165
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7,383
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Strength
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Vitality
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Mind
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Spirit
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Agility
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Dexterity
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Luck
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4,172
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3,083
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6,063
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5,312
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4,172
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3,135
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2,954
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Elemental Affinities
Fire
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Wind
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Lightning
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Holy
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20%
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5%
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15%
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-8%
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Ice
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Earth
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Water
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Dark
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15%
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15%
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15%
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10%
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Status Effect Resistances
Disease
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Poison
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0%
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3%
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Wound
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Fear
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0%
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23%
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Talents
Talents
- Implement Proficiency: Light Blade - Allows a Light Blade weapon to be used as an Implement.
- Implement Expertise: Light Blade - Light Blade Implements now increase Mana by 15% and Mana regen by 2 pips.
- Proficiency: Katana - Gain proficiency with the Katana.
- Specialization: Katana - Increases Physical Damage by 10% and decreases Delay by 5% while wielding a Katana.
- Mastery: Katana - Increases Physical Damage by 15%, Critical Hit chance by 7%, and Parry chance by 5% while wielding a Katana.
- Dark+ - Increases Dark Affinity by 10%.
- Black Cloud - Whenever using a Dark-elemental Ability, if that Ability inflicts Blind or Confuse status, the duration of that status is increased by 50%.
- Gluttony - Whenever using a Dark-elemental Ability that has the Drain keyword, increase the amount drained by 5%.
- Arcane Link - For each target affected by a Dark-elemental Hex, increase Mana regen by 1 pip.
- Fire+ - Increases Fire Affinity by 10%.
- Firepulse - Whenever dealing Fire damage with an Ability, that Ability deals an additional 0.35x Fire damage.
- Smolder - Whenever dealing Fire damage to two or more targets with an Ability, reduce the Stamina regen of each target hit by 3.
- Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.
- Earth+ - Increases Earth Affinity by 10%.
- Stoneskin - After using an Earth-elemental Ability, increase Stamina regen by 1 pip, up to a maximum of 3 or until using an Ability of another element.
- Grounded - Whenever dealt Lightning damage while under the effects of an Earth-elemental Enchantment, reduce that damage by 50%.
- Stone Hinge - Whenever dealing Earth-elemental damage to one target with an Ability, that Ability also affects a random adjacent target.
Racial Traits
Daiesthai
Active
- Tainted Flesh - Target ally becomes immune to Disease status. Chroma: Whenever the target is dealt physical damage, inflicts Disease status.
- Immolation - Chroma: Whenever hexed target is dealt Fire damage, 25% chance to inflict Heat status.
- Burning Refrain - Deals half Fire damage. Reduces Stamina regen by 5 pips.
Passive
- Demonic Aura - +10% Dark Affinity, +5% Fire Affinity.
- Dark Mask - +5% Vitality, +2.5% Poison (effect) Resistance, +2.5% Fear (effect) Resistance.
- Corrosion - -10% Spirit, -7.5% Holy Affinity, -7.5% Evasion.
Equipment
Ability Information
Skills
Phantasm Magic
Active
- Overwhelming Instinct - Imprint 1.2x Mind. Chroma: If this ability hits, inflicts Berserk status.
- Traumatic Visions - Imprint 0.8x Mind. Deals 0.3x psychic damage each second. Chroma: If this ability hits, inflicts Disable, Paralyze, and Immobilize status.
- Sum of all Fears - Imprint 0.65x Mind. Chroma: If this ability hits, Hexed target moves, attacks, and activates abilities 20% slower.
- Images of Remorse - Imprint 1.0x Mind. Chroma: If this ability hits, inflicts Stop status.
- Phantom Chasm - Imprint 0.9x Mind. Chroma: If this ability hits, inflicts Immobilize status.
- Grasping Shadows - Imprint 0.65x Mind. Inflicts Slow status. Chroma: If this ability hits, at the start of each of Hexed target's turns, deals 1.2x psychic damage.
- Distracting Whispers - Imprint 0.9x Mind. Chroma: If this ability hits, reduces Accuracy and Mind by 33%.
- Maze of Mirrors - Imprint 1.3x Mind. Chroma: If this ability hits, Hexed target treats the user's allies as though they had Vanish status.
- Taunting Phantoms - Imprint 0.5x Mind. Inflicts Berserk status. Chroma: If this ability hits, Hexed target physical attacks have a 50% chance to hit one of its allies. Chroma: If this ability fails to hit, inflicts Provoke status.
- Visions of Avarice - Imprint 1.1x Mind. Chroma: If this ability hits, Hexed targets skips their next 2 turns.
- Sheer Cold - Imprint 0.7x Mind. Deals 1.3x Ice damage. Chroma: If this ability hits, inflicts Freeze status.
- Overheat - Imprint 0.7x Mind. Deals 1.3x Fire damage. Chroma: If this ability hits, inflicts Heat status.
- Mirror Image - Imprint 0.8x Mind. Chroma: If this ability hits, deals 1.5x psychic damage and has "Chroma: For each ally, bestows Blink status."
- Repose - Imprint 1.3x Mind. Chroma: If this ability hits, inflicts Sleep status.
Spells
- Prominence - Deals 1.7x Fire damage.
- Tempest - Deals 1.7x Lightning damage.
- Freezeblink - Deals 1.7x Ice damage.
- Deluge - Deals 1.7x Water damage.
- Soil Evidence - Deals 1.7x Earth damage.
- Wild Tornado - Deals 1.7x Wind damage.
- Blackout - Deals 1.7x Dark damage.
- Star Cross - Deals 1.7x Holy damage.
Passive
- Mental Clarity - Increases the effectiveness of and defense against Spells that deal psychic damage by 0%.
- Absorb Mana - Whenever dealt damage by 0%.
- Conserve Energy - Reduces the cost of Spells by 0%.
- Mind+ - Increases Mind by 40%.
- Spirit+ - Increases Spirit by 40%.
- Mana+ - Increases Mana by 21%.
- Agility+ - Increases Agility by 21%.
- Evasion+ - Increases Evasion by 21%.
- Fire+ - Increases Fire Affinity by 10%.
- Ice+ - Increases Ice Affinity by 10%.
- Lightning+ - Increases Lightning Affinity by 10%.
- Water+ - Increases Water Affinity by 10%.
- Earth+ - Increases Earth Affinity by 10%.
Sleight
Active
- Overload - Imprint 0.75x Mind. Chroma: If this ability hits, deals 1.8x psychic damage.
- Phantom Pain - Imprint 0.8 Mind. Chroma: If this ability hits, reduces Stamina regen by 5…10 pips.
- Imagined Burden - Imprint 1.2x Mind. Chroma: If this ability hits, Inflicts Slow status.
- Mantra of Psychosis - Gain +0.25…0.75x bonus to Imprint Mind checks.
- Accumulated Pain - Imprint 0.8x Mind. Chroma: If this ability hits and if the target has at least two Hexes, deals 2.25x psychic damage.
- Sensory Deprivation - Imprint 1.75x Mind. Chroma: If this ability hits, inflicts Sleep, Poison, and Sap status.
Spells
- Arcane Larceny - Disables a random Spell. Arcane Larceny becomes that Spell.
- Power Leak - Interrupts an Ability. Chroma: If a Spell is interrupted, deals 1.8x Mana damage.
- Power Spike - Interrupts an Ability. Chroma: If a Skill is interrupted, deals 1.8x psychic damage.
- Enervate - Chroma: Whenever Hexed target activates an Ability, drains Mana equal to the cost of that ability.
- Illusionary Weaponry - Adds +0.1...0.5x magic damage. This damage has 20% Magic Defense penetration.
- Price of Pride - Chroma: Whenever target uses an ability level 50 or greater, deals 1.75x magic damage and drains 10% Mana.
Passive
- Clairvoyance - When using an Ability with Imprint, displays the success rate.
- Domination - Whenever a Hex is successfully applied, it deals 0.2…0.8x Mana damage.
- Perception - Increases Mind by 0%.
- Mind+ - Increases Mind by 40%.
- Agility+ - Increases Agility by 40%.
- Strength+ - Increases Strength by 21%.
- Spirit+ - Increases Spirit by 21%.
- Dexterity+ - Increases Dexterity by 21%.
- Stamina+ - Increases Stamina by 10%.
- Evasion+ - Increases Evasion by 10%.
- Magic Damage+ - Increases Magic Damage by 10%.
- Magic Defense+ - Increases Magic Defense by 10%.
- Fear Resist+ - Increases Fear (effect) Resistance by 10%.
Black Magic
Active
- Elemental Seal - Doubles the potency of the next Elemental spell.
Spells
- Fire I - Deals 1.2x Fire damage.
- Blizzard I - Deals 1.2x Ice damage.
- Thunder I - Deals 1.2x Lightning damage.
- Water I - Deals 1.2x Water damage.
- Dark I - Deals 1.2x Dark damage.
- Fira - Deals 1.35x Fire damage.
- Blizzara - Deals 1.35x Ice damage.
- Thundara - Deals 1.35x Lightning damage.
- Watera - Deals 1.35x Water damage.
- Darkra - Deals 1.35x Dark damage.
- Drain - Drains 15% Stamina.
- Fire II - Deals 1.45x Fire damage.
- Blizzard II - Deals 1.45x Ice damage.
- Thunder II - Deals 1.45x Lightning damage.
- Water II - Deals 1.45x Water damage.
Passive
- Elemental Affinity - Enhances the potency of offensive elemental spells by 0%.
- Explosive Entrance - Elemental spells gain +15% Magic Defense penetration is above 95%...80%
- Protective Reserves - Bestows Protect status when in Critical status.
- Mana+ - Increases Mana by 40%.
- Mind+ - Increases Mind by 40%.
- Spirit+ - Increases Spirit by 14%.
- Accuracy+ - Increases Accuracy by 14%.
- Evasion+ - Increases Evasion by 14%.
- Fire+ - Increases Fire Affinity by 5%.
- Ice+ - Increases Ice Affinity by 5%.
- Lightning+ - Increases Lightning Affinity by 5%.
- Water+ - Increases Water Affinity by 5%.
- Fear Resist+ - Increases Fear (effect) Resistance by 5%.
Red Magic
Active
- Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.
- Doublecast - Casts two spells simultaneously.
- Convert - Switches current Stamina and Mana.
Spells
- Cure I - Restores Stamina equal to 1.2x magic damage.
- Quake I - Deals 1.2x Earth damage.
- Poison - Inflicts Poison status.
- Paralyze - Inflicts Paralyze status.
- Protect - Bestows Protect status.
- Blind - Inflicts Blind status.
- Water I - Deals 1.2x Water damage.
- Bio - Deals 1.2x magic damage. Inflicts Sap status.
- Slow - Inflicts Slow status.
- Aero I - Deals 1.2x Wind damage.
- Shell - Bestows Shell status.
- Silence - Inflicts Silence status.
- Oil - Inflicts Oil status.
- Regen - Bestows Regen status.
- Sleep - Inflicts Sleep status.
- Cure II - Restores Stamina equal to 1.45x magic damage.
- Dispel - Removes all positive status effects.
- Quake II - Deals 1.45x Earth damage.
- Raise - Revives with 25% Stamina.
- Water II - Deals 1.45x Water damage.
- Refresh - Bestows Refresh status.
- Aero II - Deals 1.45x Wind damage.
- Esuna - Removes all negative status effects.
- Haste - Bestows Haste status.
Passive
- Fast Cast - Decreases spell activation and reactivation time by 0%.
- Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.
- Replenish - Gain 1…20% magic damage taken as Mana.
- Strength+ - Increases Strength by 40%.
- Spirit+ - Increases Spirit by 40%.
- Vitality+ - Increases Vitality by 14%.
- Mind+ - Increases Mind by 14%.
- Luck+ - Increases Luck by 14%.
- Evasion+ - Increases Evasion by 5%.
- Accuracy+ - Increases Accuracy by 5%.
- Earth+ - Increases Earth Affinity by 5%.
- Wind+ - Increases Wind Affinity by 5%.
- Fear Resist+ - Increases Fear (effect)Resistance by 5%.
Spells
Personal Abilities
As one of the Espada in the Nether Plane, Xeria has the ability to use many powerful skills not available to lesser demons and Arrancar. Sonido, the demonic equivalent to Shunpo, lets Xeria move at extremely high speeds and also create platforms of spiritual energy to stand upon while in the air. Cero allows Xeria to throw a condensed beam of purple-colored spiritual power, while Bala fires a similar ball with half the power, but twice the speed. As an Espada, Xeria also can use the special skill known as Gran Rey Cero - an extremely powerful Cero blast formed by mixing the Espada's own blood with her spiritual energy.
Personal Abilities
- Sonido - Allows the user to move rapidly by enhancing their movements with magical energy.
- Cero - Deals 1.5x magic damage.
- Bala - Deals 0.75x magic damage.
- Gran Rey Cero - Deals 2.5x magic damage.
Diviner
Though it has not been seen within the Clouded Horizons series at the present time, Xeria does possess a Diviner by the name of Gorgona (Gorgon). It takes the form of a wakizashi with a pale green colored hilt and a bronze-colored guard decorated with winding lines.
- Resurrección: Xeria's Resurrección is initiated by the command "petrify" (shimashite). When she releases her power, her mask fragment - which normally takes the form of a small tiara, hidden by her hair - grows to become a visible, full-sized tiara and a pair of long, diamond-shaped hairpins on the left and right sides of her hair. Her legs and lower body also morph into a snake-like form, with the tail capable of excreting a dangerous poison that paralyzes its victims.
- Resurrección Special Ability: In her Resurrección, Xeria gains the ability to use her long hair as a weapon, capable of sharpening it into spikes and whips for offense as well as shielding from attacks. Xeria's Resurrección also enables the use of an additional technique.
- Vinculante Mirada (Binding Gaze): Xeria focuses her reiatsu, mixing it with the poison inside her body and releasing it as a burst of energy, capable of instantly paralyzing anyone of a lesser power than her and slowing or weakening the movements of those of greater power.
Overdrives / Limit Breaks
Overdrives / Limit Breaks
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