Difference between revisions of "Clouded Horizons:Daimyo"

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Revision as of 14:15, 26 February 2010

Daimyo is an Extended Class in the Eighth Realm specializing in two-weapon fighting, removing enemies efficiently, and misdirection in combat.

Overview

Grading

Stamina Mana Accuracy Evasion
C C A A
Strength Vitality Mind Spirit Agility Dexterity Luck
B D C C A A B

Abilities

Iaido
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Flash of Blades Stance. Requires an off-hand weapon. Increases Agility by 10%. Chroma: Whenever making a basic melee attack, 33% chance to add an additional 1...2 off-hand attacks. 1 Self 1 second 90 seconds 90 seconds 30% Mana -
Bounding Tiger Stance. Chroma: Whenever targeted by an enemy attack, shift to the midline. Chroma: Whenever making a melee attack from the midline, shift to the frontline. 6 Self 1 second 90 seconds 90 seconds 30% Mana -
Rising Sun Strike Dual Attack. Strikes 3 times. Each hit deals 0.35x physical damage. Chroma: Against aerial enemies, deals double damage. 14 One Target 1 second 12 seconds - 18% Mana -
Symbolic Gestures Stance. Symbols are 33% more potent. Chroma: While on the midline, Symbols instead activate 33% faster. 24 Self 1 second 90 seconds 90 seconds 30% Mana -
Skyfury Strike Lightning-elemental Dual Attack. Strikes 2 times. Inflicts Berserk status. Inflicts Confuse status. 35 One Target 1 second 15 seconds - 22% Mana -
Crippling Accuracy Stance. Increases the Critical Hit chance of Dual Attacks by 15%. Chroma: Whenever an attack results in a Critical Hit, that attack inflicts Cripple status. 38 Self 1 second 90 seconds 90 seconds 30% Mana -
Reliable Strike Melee Attack. Lead attack. Deals 1.2x physical damage. Unpreventable. 43 One Target Instant 15 seconds - 25% Mana -
Bared Fangs Stance. Requires two-weapons. Chroma: Whenever making a basic melee attack against a single target, instead attack that target with mainhand weapon and a random adjacent target with off-hand weapon. 52 Self 1 second 90 seconds 90 seconds 30% Mana -
Pounce Stance. Melee attacks can strike targets on the backline. Chroma: If wielding a reach weapon from the frontline, instead deal an additional 1.2x physical damage to enemies on the backline. 69 Self 1 second 90 seconds 90 seconds 30% Mana -
Sweeping Strike Dual Attack. Strikes 3 times. Each hit deals 1.5x physical damage to a random enemy. Inflicts Slow and Shear status. Chroma: If an enemy is hit more than once by this ability, each hit instead deals half damage. 75 Random Enemy 2 seconds 25 seconds - 35% Mana -
Wavering Light Holy-elemental Symbol. Deals a random amount of damage between 0.1x and 0.5x Holy damage each second. Chroma: If cast from the midline, instead inflicts Haste Daze status upon all enemies. 3 One Target 3 seconds 5 seconds 5 seconds 20% Mana -
Raging Lion Hex. Chroma: Whenever dealt physical damage by Hexed target, increases the user’s physical damage against Hexed target by +7%. 11 One Target 2 seconds 30 seconds 30 seconds 20% Mana -
Rending Aura Enchantment. Chroma: While affected by a Hex, melee attacks remove Enchantments. 17 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Vanishing Breeze Wind-elemental Symbol. Deals 1.45x Wind damage. Chroma: If this ability hits, bestows Vanish status upon the user. 21 One Target 3 seconds 5 seconds - 20% Mana -
Trickbind Hex. Chroma: If cast from the frontline, inflicts Immobilize status upon all enemies. Chroma: If cast from the midline, interrupts the next Spell Hexed target activates. 29 Variable 2 seconds 30 seconds 30 seconds 15% Mana -
Swirling Mists Water-elemental Symbol. Deals 1.2x Water damage. Inflicts Poison status. Chroma: If cast from the frontline, deals an additional 0.6x Water damage. Chroma: If cast from the midline, also inflicts Blind status. 58 One Target 4 seconds 10 seconds - 25% Mana -
Heat Wave Fire-elemental Symbol. Deals 1.2x Fire damage. Chroma: If cast from the frontline, deals an additional 0.8x Fire damage. Chroma: If cast from the midline, inflicts Heat status. 61 One Target 4 seconds 10 seconds - 25% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Strikeback Whenever targeted by a basic attack, grants a 15…33% chance to parry and counter-attack, if in weapon range. Class - 1 - - -
Ambidexterity Reduces the damage penalty incurred while wielding two weapons from 0.5x to 0.6…0.8x. Class - 1 - - -
Proficiency: Katana Increases Physical Damage 1…25% while wielding a Katana. Class - 1 - - -
Agility+ Increases Agility by 10...40%. Primary 10% 1 15 30 45
Evasion+ Increases Evasion by 10...40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 7...21%. Secondary 7% 11 33 55 -
Luck+ Increases Luck by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Stamina+ Increases Stamina by 5...10%. Tertiary 5% 22 51 - -
Dexterity+ Increases Dexterity by 5...10%. Tertiary 5% 22 51 - -
Lightning+ Increases Lightning Affinity by 5...10%. Tertiary 5% 22 51 - -
Wind+ Increases Wind Affinity by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry Skill by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Champion

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