Difference between revisions of "Clouded Horizons:Daimyo"
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− | |eva = | + | |eva = A |
− | |str = | + | |str = B |
− | |vit = | + | |vit = D |
− | |mnd = | + | |mnd = C |
− | |spr = | + | |spr = C |
− | |agi = | + | |agi = A |
− | |dex = | + | |dex = A |
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Revision as of 14:15, 26 February 2010
Daimyo is an Extended Class in the Eighth Realm specializing in two-weapon fighting, removing enemies efficiently, and misdirection in combat.
Overview
Grading
Stamina | Mana | Accuracy | Evasion | ||||
---|---|---|---|---|---|---|---|
C | C | A | A | ||||
Strength | Vitality | Mind | Spirit | Agility | Dexterity | Luck | |
B | D | C | C | A | A | B |
Abilities
Iaido | ||||||||
---|---|---|---|---|---|---|---|---|
Ability Name | Description | Level | Target | Cast Time | Cooldown | Duration | Cost | Upkeep |
Flash of Blades | Stance. Requires an off-hand weapon. Increases Agility by 10%. Chroma: Whenever making a basic melee attack, 33% chance to add an additional 1...2 off-hand attacks. | 1 | Self | 1 second | 90 seconds | 90 seconds | 30% Mana | - |
Bounding Tiger | Stance. Chroma: Whenever targeted by an enemy attack, shift to the midline. Chroma: Whenever making a melee attack from the midline, shift to the frontline. | 6 | Self | 1 second | 90 seconds | 90 seconds | 30% Mana | - |
Rising Sun Strike | Dual Attack. Strikes 3 times. Each hit deals 0.35x physical damage. Chroma: Against aerial enemies, deals double damage. | 14 | One Target | 1 second | 12 seconds | - | 18% Mana | - |
Symbolic Gestures | Stance. Symbols are 33% more potent. Chroma: While on the midline, Symbols instead activate 33% faster. | 24 | Self | 1 second | 90 seconds | 90 seconds | 30% Mana | - |
Skyfury Strike | Lightning-elemental Dual Attack. Strikes 2 times. Inflicts Berserk status. Inflicts Confuse status. | 35 | One Target | 1 second | 15 seconds | - | 22% Mana | - |
Crippling Accuracy | Stance. Increases the Critical Hit chance of Dual Attacks by 15%. Chroma: Whenever an attack results in a Critical Hit, that attack inflicts Cripple status. | 38 | Self | 1 second | 90 seconds | 90 seconds | 30% Mana | - |
Reliable Strike | Melee Attack. Lead attack. Deals 1.2x physical damage. Unpreventable. | 43 | One Target | Instant | 15 seconds | - | 25% Mana | - |
Bared Fangs | Stance. Requires two-weapons. Chroma: Whenever making a basic melee attack against a single target, instead attack that target with mainhand weapon and a random adjacent target with off-hand weapon. | 52 | Self | 1 second | 90 seconds | 90 seconds | 30% Mana | - |
Pounce | Stance. Melee attacks can strike targets on the backline. Chroma: If wielding a reach weapon from the frontline, instead deal an additional 1.2x physical damage to enemies on the backline. | 69 | Self | 1 second | 90 seconds | 90 seconds | 30% Mana | - |
Sweeping Strike | Dual Attack. Strikes 3 times. Each hit deals 1.5x physical damage to a random enemy. Inflicts Slow and Shear status. Chroma: If an enemy is hit more than once by this ability, each hit instead deals half damage. | 75 | Random Enemy | 2 seconds | 25 seconds | - | 35% Mana | - |
Wavering Light | Holy-elemental Symbol. Deals a random amount of damage between 0.1x and 0.5x Holy damage each second. Chroma: If cast from the midline, instead inflicts Haste Daze status upon all enemies. | 3 | One Target | 3 seconds | 5 seconds | 5 seconds | 20% Mana | - |
Raging Lion | Hex. Chroma: Whenever dealt physical damage by Hexed target, increases the user’s physical damage against Hexed target by +7%. | 11 | One Target | 2 seconds | 30 seconds | 30 seconds | 20% Mana | - |
Rending Aura | Enchantment. Chroma: While affected by a Hex, melee attacks remove Enchantments. | 17 | One Target | 2 seconds | 30 seconds | 30 seconds | 15% Mana | - |
Vanishing Breeze | Wind-elemental Symbol. Deals 1.45x Wind damage. Chroma: If this ability hits, bestows Vanish status upon the user. | 21 | One Target | 3 seconds | 5 seconds | - | 20% Mana | - |
Trickbind | Hex. Chroma: If cast from the frontline, inflicts Immobilize status upon all enemies. Chroma: If cast from the midline, interrupts the next Spell Hexed target activates. | 29 | Variable | 2 seconds | 30 seconds | 30 seconds | 15% Mana | - |
Swirling Mists | Water-elemental Symbol. Deals 1.2x Water damage. Inflicts Poison status. Chroma: If cast from the frontline, deals an additional 0.6x Water damage. Chroma: If cast from the midline, also inflicts Blind status. | 58 | One Target | 4 seconds | 10 seconds | - | 25% Mana | - |
Heat Wave | Fire-elemental Symbol. Deals 1.2x Fire damage. Chroma: If cast from the frontline, deals an additional 0.8x Fire damage. Chroma: If cast from the midline, inflicts Heat status. | 61 | One Target | 4 seconds | 10 seconds | - | 25% Mana | - |
Passives | ||||||||
---|---|---|---|---|---|---|---|---|
Ability Name | Description | Type | Stat Increase Per Rank | Rank I Level | Rank II Level | Rank III Level | Rank IV Level | |
Strikeback | Whenever targeted by a basic attack, grants a 15…33% chance to parry and counter-attack, if in weapon range. | Class | - | 1 | - | - | - | |
Ambidexterity | Reduces the damage penalty incurred while wielding two weapons from 0.5x to 0.6…0.8x. | Class | - | 1 | - | - | - | |
Proficiency: Katana | Increases Physical Damage 1…25% while wielding a Katana. | Class | - | 1 | - | - | - | |
Agility+ | Increases Agility by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Evasion+ | Increases Evasion by 10...40%. | Primary | 10% | 1 | 15 | 30 | 45 | |
Strength+ | Increases Strength by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Luck+ | Increases Luck by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Accuracy+ | Increases Accuracy by 7...21%. | Secondary | 7% | 11 | 33 | 55 | - | |
Stamina+ | Increases Stamina by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Dexterity+ | Increases Dexterity by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Lightning+ | Increases Lightning Affinity by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Wind+ | Increases Wind Affinity by 5...10%. | Tertiary | 5% | 22 | 51 | - | - | |
Parry+ | Increases Parry Skill by 5...10%. | Tertiary | 5% | 22 | 51 | - | - |
Requirements
- Ninja Lv. 50
- Twin Blade Lv. 50
Extensions
- Requires:
- Daimyo Lv. 100
- Dark Knight Lv. 100
v · e Clouded Horizons
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Realms |
1st Realm - 2nd Realm - 3rd Realm - 4th Realm - 5th Realm - 6th Realm - 7th Realm - 8th Realm - 9th Realm - 10th Realm |
Canon Stories |
Final Fantasy X: Destiny's Call - Final Fantasy X-2: Eternal Requiem - Final Fantasy VIII: Dimensional Legend - Final Fantasy IX: Runic Legacy - Clouded Horizons: Halcyon - A Question of Honor - Affinity - Breakfast at Powell's - Casualties - Duty - Family Rites - Foreshadow of Memory - Guardian - The Heiress - Judgment - Memoirs - Nature - Negotiations - Of Thieves and Emissaries - Origins - Ought - Sanctuary - Shades - Subtleties of Honor - Trial by Fire |
Terms |
The Balance - Crystal Path - Diviner - Planeswalker |
Archive |
Character Themes - Jazz Café - Lore - Soundtracks - Tropes |
Project Creators / Administrators |
Darius DeValle - Benji Powell - Daniel Rydell |
v · e Eighth Realm Professions
|
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Base Classes |
Alchemist - Black Mage - Marksman - Monk - Ninja - Ranger - Red Mage - Thief - Warrior - White Mage |
Unique Classes |
Flame Knight - Flik Reaper - Mediator - Mesmer - Symbologist - Twin Blade |
Extended Classes |
Chemist - Elemental Alchemist - Blue Mage - Balancer - Gunner - Runic Marksman - Taekwon Master - Soul Linker - Daimyo - Samurai - Gypsy - Minstrel - Evoker - Illusionist - Ritualist - Assassin - Rogue - Paladin - Dark Knight - Divine Magus - Summoner |
Transcendence Classes |
Adept Rogue - Archmage - Blademaster - Champion - Freischütz - Guardian - Scholar - Sky Pirate |
Custom Classes |
Blade Knight - Runic Knight - Runemaster - Valkyrie |