Clouded Horizons:Thief

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Thief is a Base Class in the Eighth Realm specializing in sneaky attacks that debilitate opponents and grant advantages to allies.

Overview

Grading

Stamina Mana Accuracy Evasion
D D B B
Strength Vitality Mind Spirit Agility Dexterity Luck
C D C D A A B

Abilities

Flimflam
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Steal: Gil Ability. Must target an enemy. Steals 5…15% Gil. 1 One Target Instant 5 seconds - 6% Mana -
Blinding Dust Hex. Reduces Accuracy by 20% and Agility by 10%. 10 One Target Instant 25 seconds 25 seconds 15% Mana -
Steal: Item Ability. Must target an enemy. Steals a random item. 10 One Target Instant 6 seconds - 7% Mana -
Flee Ability. 75% chance to escape from battle. 15 Self 2 seconds 30 seconds - 5% Mana -
Enrage Hex. Hexed target ignores accrued Threat and attacks at random. 20 One Target Instant 25 seconds 25 seconds 15% Mana -
Steal: Equip Ability. Must target an enemy. Steals a random piece of equipment. 20 One Target Instant 6 seconds - 9% Mana -
Sneak Attack Attack Skill. Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage. 25 One Target Instant 15 seconds - 15% Mana -
Steal: Heart Ability. Drains 15% Stamina. 30 One Target Instant 20 seconds - 5% Mana -
Steal: Soul Ability. Drains 15% Mana. 30 One Target Instant 20 seconds - 5% Mana -
Cure Poison Ability. Removes Poison, Sap, and Blind status. 35 One Target 1 second 4 seconds - 5% Mana -
Exploit Opening Melee Attack. Inflicts Stun status. Opens a Link Attack. 50 One Target 1 second 60 seconds - 35% Mana -
Addle Hex. Interrupts the target's action and doubles the activation time of Abilities. 75 One Target Instant 30 seconds 30 seconds 15% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Treasure Hunter Increases the rare drop rate of enemies by 5…50%. Class - 1 - - -
Gilfinder Increases the amount of Gil received in battles by 10…250%. Class - 1 - - -
Triple Attack Basic physical attacks have a 5…25% chance to strike three times. Class - 1 - - -
Agility+ Increases Agility by 10...40%. Primary 10% 1 15 30 45
Dexterity+ Increases Dexterity by 10...40%. Primary 10% 1 15 30 45
Luck+ Increases Luck by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 7...21%. Secondary 7% 11 33 55 -
Mind+ Increases Mind by 5...10%. Tertiary 5% 22 51 - -
Strength+ Increases Strength by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 5...10%. Tertiary 5% 22 51 - -
Poison Resist+ Increases Poison (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Rogue

Assassin

Gunner

Blade Knight

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