Clouded Horizons:Archmage

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Archmage is a Transcendence Class in the Eighth Realm specializing in the use of powerful elemental spells to destroy enemies and aid allies.

Overview

Grading

Stamina Mana Accuracy Evasion
B A B B
Strength Vitality Mind Spirit Agility Dexterity Luck
C C A B D D D

Abilities

Altus Veneficus
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Fire Storm Fire-elemental Spell. Deals 1...2x Fire damage. Chroma: If a target hit by Fire Storm has two or more positive status effects, inflicts Heat status upon that target. 1 All Enemies or Allies 3 seconds 25 seconds - 20% Mana -
Resist Energy Enchantment. Target receives 17…52% less magic damage. 10 One Target 2 seconds 15 seconds - 20% Mana 1 pip Mana
Freezing Sphere Ice-elemental Spell. Deals 1.5x Ice damage. Chroma: If a target hit by Freezing Sphere has 50% or less Water Affinity, deals an additional 0.5...1x Ice damage to that target. 20 All Enemies or Allies 3 seconds 25 seconds - 20% Mana -
Encore Enchantment. Single-target spells become multi-target. 30 One Target 2 seconds 15 seconds - 35% Mana 1 pip Mana
Viscus Lightning-elemental Spell. Deals 1...1.4x Lightning damage. Deals 0.5...0.9x Lightning damage to adjacent targets. 30 One Target 4 seconds 25 seconds - 32% Mana -
Tidal Surge Water-elemental Spell. Deals 1.5...2x Water damage. Inflicts Confuse status. 40 All Enemies or Allies 3 seconds 18 seconds - 22% Mana -
Owl's Wisdom Enchantment. Increases Mind by 28…158%. 45 One Target 2 seconds 15 seconds - 22% Mana 1 pip Mana
Mucro Ostendo sum Lux lucis Holy-elemental Spell. Deals 0.8...3.2x Holy damage. Restores all allies' Stamina by 33%. 45 One Target 5 seconds 32 seconds - 34% Mana -
Whirlwind Wind-elemental Spell. Deals 1.5x Wind damage. Chroma: If target's level is less than your class level, deals an additional 0.45…1.2x magic damage. 50 One Target 4 seconds 20 seconds - 22% Mana -
Resilience Enchantment. Increases effect resistances by 9…100%. 60 One Target 2 seconds 20 seconds 20 seconds 34% Mana -
Magic Stone Earth-elemental Spell. Deals 0.8...3.5x Earth damage. Inflicts Blind status. 60 All Enemies or Allies 4 seconds 25 seconds - 34% Mana -
Holy Word Holy-elemental Spell. Deals 1.45x Holy damage. Chroma: If this is the third time this battle this ability has been used, bestows Regen, Protect, and Haste status upon all allies. 70 One Target 5 seconds 32 seconds - 34% Mana -
Feeblemind Hex. Decreases Mind and Spirit by 20…187%. 75 One Target 5 seconds 60 seconds 60 seconds 34% Mana -
Blight Dark-elemental Spell. Deals 1.45x Dark damage to all enemies. Inflicts two random Disease (effect) status effects. 80 All Enemies or Allies 3 seconds 18 seconds - 34% Mana -
Enervation Hex. Decreases effect resistances by 9…100%. 90 One Target 2 seconds 15 seconds - 20% Mana 1 pip Mana
Crush Dark-elemental Spell. Deals 1...3x Dark damage. Inflicts Weakness status. 90 One Target 3 seconds 22 seconds - 25% Mana -
Avenge Holy-elemental Spell. Deals 1.75x Holy damage. Revives a fallen ally with 10…33% Stamina and 0…10% Mana. Chroma: If an ally is resurrected in this way, the user's abilities are disabled for 15 seconds. 100 All Enemies or Allies 5 seconds 60 seconds - 35% Mana -
Prismatic Spray Random-elemental Spell. Deals 1.1...4x random elemental damage. 100 All Enemies and Allies 8 seconds 60 seconds - 50% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Reliable Spellcasting Spells gain "Chroma: If this spell fails or misses, 15…80% chance to deal 0.5x magic damage." Class - 1 - - -
Unfettered Magick Spells gain +10…33% Magic Defense penetration. Class - 1 - - -
Implement Expertise Increases Magic Damage by 10…33% while wielding any Implement. Class - 1 - - -
Spirit+ Increases Spirit by 10...40%. Primary 10% 1 15 30 45
Accuracy+ Increases Accuracy by 10...40%. Primary 10% 1 15 30 45
Stamina+ Increases Stamina by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 7...21%. Secondary 7% 11 33 55 -
Wind+ Increases Wind Affinity by 5...10%. Tertiary 5% 22 51 - -
Earth+ Increases Earth Affinity by 5...10%. Tertiary 5% 22 51 - -
Holy+ Increases Holy Affinity by 5...10%. Tertiary 5% 22 51 - -
Dark+ Increases Dark Affinity by 5...10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Attributes

  • Refinement: Refinement grants no inherent effect to character stats, but instead increases the effectiveness of abilities. The green numbers above represent the change in the ability between 1 rank of Refinement and 16 (maximum) ranks of Refinement.
  • Aptitude: For each rank of Aptitude, Mind increases by 5%.
  • Storage: For each rank of Storage, Mana increases by 5%.

Requirements

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