Clouded Horizons:Daimyo

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Daimyo is an Extended Class in the Eighth Realm specializing in two-weapon fighting, removing enemies efficiently, and misdirection in combat.

Overview

The Daimyo is a melee class with a strong magical flavor. It blurs the battle lines with its mobility, utilizing stances to reposition itself and punish enemies that once thought themselves safe, as well as wield potent symbols whose effects are augmented depending on where the Daimyo is. It's also an excellent two-weapon combatant; while its best abilities trigger off main-hand melee attacks, its off-hand weapon is not so restricted, giving the Daimyo exceptional combat versatility.

Grading

Stamina Mana Accuracy Evasion
C C A A
Strength Vitality Mind Spirit Agility Dexterity Luck
B D C C A A B

Abilities

Iaido
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Flash of Blades Stance. Requires an off-hand weapon. Increases Agility by 10%. Chroma: Whenever making a basic melee attack, 33% chance to add an additional 1...2 off-hand attacks. 1 Self 1 second 90 seconds 90 seconds 30% Mana -
Bounding Tiger Stance. Chroma: Whenever targeted by an enemy attack, shift to the midline. Chroma: Whenever making a melee attack from the midline, shift to the frontline. 6 Self 1 second 90 seconds 90 seconds 30% Mana -
Rising Sun Strike Dual Attack. Strikes 3 times. Each hit deals 0.35x physical damage. Chroma: Against aerial enemies, deals double damage. 14 One Target 1 second 12 seconds - 18% Mana -
Symbolic Gestures Stance. Symbols are 33% more potent. Chroma: While on the midline, Symbols instead activate 33% faster. 24 Self 1 second 90 seconds 90 seconds 30% Mana -
Skyfury Strike Lightning-elemental Dual Attack. Strikes 2 times. Inflicts Berserk status. Inflicts Confuse status. 35 One Target 1 second 15 seconds - 22% Mana -
Crippling Accuracy Stance. Increases the Critical Hit chance of Dual Attacks by 15%. Chroma: Whenever an attack results in a Critical Hit, that attack inflicts Cripple status. 38 Self 1 second 90 seconds 90 seconds 30% Mana -
Reliable Strike Melee Attack. Lead attack. Deals 1.2x physical damage. Unpreventable. 43 One Target Instant 15 seconds - 25% Mana -
Bared Fangs Stance. Requires two-weapons. Chroma: Whenever making a basic melee attack against a single target, instead attack that target with mainhand weapon and a random adjacent target with off-hand weapon. 52 Self 1 second 90 seconds 90 seconds 30% Mana -
Pounce Stance. Melee attacks can strike targets on the backline. Chroma: If wielding a reach weapon from the frontline, instead deal an additional 1.2x physical damage to enemies on the backline. 69 Self 1 second 90 seconds 90 seconds 30% Mana -
Sweeping Strike Dual Attack. Strikes 3 times. Each hit deals 1.5x physical damage to a random enemy. Inflicts Slow and Shear status. Chroma: If an enemy is hit more than once by this ability, each hit instead deals half damage. 75 Random Enemy 2 seconds 25 seconds - 35% Mana -
Wavering Light Holy-elemental Symbol. Deals a random amount of damage between 0.1x and 0.5x Holy damage each second. Chroma: If cast from the midline, instead inflicts Haste Daze status upon all enemies. 3 One Target 3 seconds 5 seconds 5 seconds 20% Mana -
Raging Lion Hex. Chroma: Whenever dealt physical damage by Hexed target, increases the user’s physical damage against Hexed target by +7%. 11 One Target 2 seconds 30 seconds 30 seconds 20% Mana -
Rending Aura Enchantment. Chroma: While affected by a Hex, melee attacks remove Enchantments. 17 One Target 2 seconds 30 seconds 30 seconds 15% Mana -
Vanishing Breeze Wind-elemental Symbol. Deals 1.45x Wind damage. Chroma: If this ability hits, bestows Vanish status upon the user. 21 One Target 3 seconds 5 seconds - 20% Mana -
Trickbind Hex. Chroma: If cast from the frontline, inflicts Immobilize status upon all enemies. Chroma: If cast from the midline, interrupts the next Spell Hexed target activates. 29 Variable 2 seconds 30 seconds 30 seconds 15% Mana -
Swirling Mists Water-elemental Symbol. Deals 1.2x Water damage. Inflicts Poison status. Chroma: If cast from the frontline, deals an additional 0.6x Water damage. Chroma: If cast from the midline, also inflicts Blind status. 58 One Target 4 seconds 10 seconds - 25% Mana -
Heat Wave Fire-elemental Symbol. Deals 1.2x Fire damage. Chroma: If cast from the frontline, deals an additional 0.8x Fire damage. Chroma: If cast from the midline, inflicts Heat status. 61 One Target 4 seconds 10 seconds - 25% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Strikeback Whenever targeted by a basic attack, grants a 15…33% chance to parry and counter-attack, if in weapon range. Class - 1 - - -
Ambidexterity Reduces the damage penalty incurred while wielding two weapons from 0.5x to 0.6…0.8x. Class - 1 - - -
Proficiency: Katana Increases Physical Damage 1…25% while wielding a Katana. Class - 1 - - -
Agility+ Increases Agility by 10...40%. Primary 10% 1 15 30 45
Evasion+ Increases Evasion by 10...40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 7...21%. Secondary 7% 11 33 55 -
Luck+ Increases Luck by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Stamina+ Increases Stamina by 5...10%. Tertiary 5% 22 51 - -
Dexterity+ Increases Dexterity by 5...10%. Tertiary 5% 22 51 - -
Lightning+ Increases Lightning Affinity by 5...10%. Tertiary 5% 22 51 - -
Wind+ Increases Wind Affinity by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry Skill by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

Champion

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