Clouded Horizons:Mesmer

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Mesmer is a Unique Class in the Eighth Realm specializing in the use of psychic impairment and crippling hexes.

Overview

Grading

Stamina Mana Accuracy Evasion
C D D C
Strength Vitality Mind Spirit Agility Dexterity Luck
B D A B A B D

Abilities

Sleight
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Overload Hex. Imprint 0.75x Mind. Chroma: If this ability hits, deals 1.8x psychic damage. 1 One Target 2 seconds 20 seconds - 10% Mana -
Phantom Pain Hex. Imprint 0.8 Mind. Chroma: If this ability hits, reduces Stamina regen by 5…10 pips. 10 One Target 2 seconds 30 seconds 10 seconds 18% Mana -
Imagined Burden Hex. Imprint 1.2x Mind. Chroma: If this ability hits, Inflicts Slow status. 20 One Target 3 seconds 12 seconds - 10% Mana -
Mantra of Psychosis Stance. Gain +0.25…0.75x bonus to Imprint Mind checks. 30 Self 1 second 60 seconds 20 seconds 15% Mana -
Accumulated Pain Hex. Imprint 0.8x Mind. Chroma: If this ability hits and if the target has at least two Hexes, deals 2.25x psychic damage. 40 One Target 3 seconds 20 seconds - 25% Mana -
Sensory Deprivation Hex. Imprint 1.75x Mind. Chroma: If this ability hits, inflicts Sleep, Poison, and Sap status. 50 All Enemies or Allies 2 seconds 30 seconds - 25% Mana -
Arcane Larceny Hex. Disables a random Spell. Arcane Larceny becomes that Spell. 5 One Target 3 seconds 30 seconds 20 seconds 20% Mana -
Power Leak Spell. Interrupts an Ability. Chroma: If a Spell is interrupted, deals 1.8x Mana damage. 15 One Target Instant 10 seconds - 15% Mana -
Power Spike Spell. Interrupts an Ability. Chroma: If a Skill is interrupted, deals 1.8x psychic damage. 25 One Target Instant 10 seconds - 15% Mana -
Enervate Hex. Chroma: Whenever Hexed target activates an Ability, drains Mana equal to the cost of that ability. 35 One Target 3 seconds 40 seconds 15 seconds 20% Mana -
Illusionary Weaponry Enchantment. Adds +0.1...0.5x magic damage. This damage has 20% Magic Defense penetration. 45 Self 2 seconds 30 seconds 45 seconds 15% Mana -
Price of Pride Hex. Chroma: Whenever target uses an ability level 50 or greater, deals 1.75x magic damage and drains 10% Mana. 55 One Target 2 seconds 25 seconds 10 seconds 10% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Clairvoyance When using an Ability with Imprint, displays the success rate. Class - 1 - - -
Domination Whenever a Hex is successfully applied, it deals 0.2…0.8x Mana damage. Class - 1 - - -
Perception Increases Mind by 1…33%. Class - 1 - - -
Mind+ Increases Mind by 40%. Primary 10% 1 15 30 45
Agility+ Increases Agility by 40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 21%. Secondary 7% 11 33 55 -
Spirit+ Increases Spirit by 21%. Secondary 7% 11 33 55 -
Dexterity+ Increases Dexterity by 21%. Secondary 7% 11 33 55 -
Stamina+ Increases Stamina by 10%. Tertiary 5% 22 51 - -
Evasion+ Increases Evasion by 10%. Tertiary 5% 22 51 - -
Magic Damage+ Increases Magic Damage by 10%. Tertiary 5% 22 51 - -
Magic Defense+ Increases Magic Defense by 10%. Tertiary 5% 22 51 - -
Fear Resist+ Increases Fear (effect) Resistance by 10%. Tertiary 5% 22 51 - -


Extensions

Balancer

Illusionist

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