Clouded Horizons:Adept Rogue

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Adept Rogue is a Transcendence Class in the Eighth Realm specializing in adapting to changing circumstances in battle effectively.

Overview

Grading

Stamina Mana Accuracy Evasion
Strength Vitality Mind Spirit Agility Dexterity Luck

Abilities

Variation
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Engender Ire Stance. Must be a Lightning Elemental. Increases Threat generation of physical attacks by 10...50%. 1 Self 1 second 10 seconds 10 seconds 10% Mana -
Scorch Fire-elemental Melee Attack. Must be a Fire Elemental. Deals 1.2x Fire damage. Inflicts Heat status. 1 One Target Instant 12 seconds - 15% Mana -
Agile Rejoinder Lightning-elemental Dual Attack. Must be a Water Elemental. Strikes 6 times. Each hit deals 0.2...0.5x Lightning damage. 5 One Target Instant 8 seconds - 10% Mana -
Inflame Fire-elemental Melee Attack. Must be a Fire Elemental. Deals 0.5x Fire damage. Chroma: If any other Fire damage was dealt before this skill, deals +0.5…2x Fire damage to all. 7 All Enemies or Allies 3 seconds 12 seconds - 20% Mana -
Return the Favor Stance. Must be a Lightning Elemental. Chroma: Whenever the user receives physical damage, the user counterattacks. 13 Self Instant 10 seconds 10 seconds 10% Mana -
Swift Stroke Water-elemental Dual Attack. Must be a Water Elemental. Strikes 4 times. Each hit has a +3…7% Critical Hit chance. 15 One Target Instant 12 seconds - 15% Mana -
Staggering Blow Melee Attack. Must be a Lightning Elemental. Deals +0.25...0.65x physical damage. Chroma: If the user is in a Stance, inflicts Weakness status. 17 One Target Instant 20 seconds - 15% Mana -
Staccato Water-elemental Dual Attack. Must be a Water Elemental. Strikes 15 times. Each hit deals 0.1...0.15x physical damage. 23 One Target Instant 20 seconds - 25% Mana -
Against the Odds Shout. Must be a Lightning Elemental. Chroma: If Stamina drops below 10%, grants Persist for 25 seconds. 30 Self Instant 120 seconds 120 seconds 10% Mana -
Avatar of Grace Water-elemental Form. The user becomes a Water Elemental. Increases Agility and Evasion by 20% and Accuracy by 50%. Chroma: Whenever the user lands a Critical Hit, deals +0.3…1.6x Water damage and bestows Haste and Blink status. 1 Self 3 seconds 120 seconds - 5% Mana 2 pips Mana
Avatar of Endurance Lightning-elemental Form. The user becomes a Lightning Elemental. Increases Stamina by 33% and reduces physical damage received by 10%. Chroma: Whenever the user deals physical damage, deals +0.5...1.3x Lightning damage. Has a 1...12% chance to inflict Stun status. 1 Self 3 seconds 120 seconds - 5% Mana 2 pips Mana
Avatar of Searing Fire-elemental Form. The user becomes a Fire Elemental. Increases Strength by 25% and causes abilities to cost +1...10% Stamina. Chroma: Whenever the user activates a skill that deals Fire damage, deals +2...3 Fire damage for each point of Stamina used to activate the skill. 1 Self 3 seconds 120 seconds - 5% Mana 2 pips Mana
Way of the Master Enchantment. Must be a Water Elemental. Increases Critical Hit chance by 0...10%. Chroma: Whenever the user lands a Critical Hit, restores 1...3% Stamina. 1 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Fireball Fire-elemental Spell. Must be a Fire Elemental. Deals 1.25x Fire damage. Has Suspend, 7 seconds. Chroma: If this spell was suspended, deals 1.35…2.25x Fire damage. 25 One Target 2 seconds 12 seconds - 10% Mana -
Controlled Burn Enchantment. Chroma: While Stamina is above 75...41%, increases Mana regen by 4 pips and damage by 10…20%. 25 Self 2 seconds 15 seconds - 15% Mana 1 pip Mana
Survival Instinct Enchantment. Grants a 0...33% chance to prevent damage and sets Poison (effect) resistance to 25...100%. 50 Self 2 seconds 45 seconds 45 seconds 20% Mana -
Rain of Embers Fire-elemental Spell. Must be a Fire Elemental. Deals 2.5x Fire damage. Inflicts Confuse and Heat status. 75 All Enemies or Allies 5 seconds 60 seconds - 35% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Versatile Survivor Attack Skills gain "Chroma: Whenever this ability hits, remove one Hex or negative status effect from the user." Class - 1 - - -
Mastered Manifestation Forms last 5...33% longer and reactivate 10...50% faster. Class - 1 - - -
Implement: Weapon Increases Magic Damage by 1...20% while wielding a weapon. Class - 1 - - -
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Agility+ Increases Agility by 10...40%. Primary 10% 1 15 30 45
Luck+ Increases Luck by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 7...21%. Secondary 7% 11 33 55 -
Stamina+ Increases Stamina by 5...10%. Tertiary 5% 22 51 - -
Vitality+ Increases Vitality by 5...10%. Tertiary 5% 22 51 - -
Mind+ Increases Mind by 5...10%. Tertiary 5% 22 51 - -
Spirit+ Increases Spirit by 5...10%. Tertiary 5% 22 51 - -
Block+ Increases Block chance by 5...10%. Tertiary 5% 22 51 - -

Attributes

  • Adaptibility: Adaptibility grants no inherent effect to character stats, but instead increases the effectiveness of abilities. The green numbers above represent the change in the ability between 1 rank of Adaptibility and 16 (maximum) ranks of Adaptibility.
  • Coordination: For each rank of Coordination, Dexterity increases by 5%.
  • Mastery: For each rank of Mastery, Physical and Magic Damage increases by 2%.

Requirements

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