Difference between revisions of "Clouded Horizons:Alchemist"

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'''Alchemist''' is a [[:Category:Base Class|Base Class]] in the [[:Category:Eighth Realm|Eighth Realm]] specializing in the creation of potions and other items through the use of [[Alchemy]].
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'''Alchemist''' is a [[:Category:Base Class|Base Class]] in the [[:Category:Eighth Realm|Eighth Realm]] specializing in the creation of potions and other items through the use of [[Clouded Horizons:Alchemy|Alchemy]].
  
 
==Overview==
 
==Overview==

Revision as of 19:31, 16 May 2011

Alchemist is a Base Class in the Eighth Realm specializing in the creation of potions and other items through the use of Alchemy.

Overview

A class specializing in the use of items in combat, their Transmutation abilities allow them to create potions and items from either base materials or a significant portion of their own Mana. Alchemists rely primarily on their magical skills in combat, especially the use of attack items and healing items. They work best as support characters and become even more effective as they perfect the art of Alchemy.

Grading

Stamina Mana Accuracy Evasion
B A A C
Strength Vitality Mind Spirit Agility Dexterity Luck
D C B A D B D

Abilities

Transmutation
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Alchemy Seal Glyph. Doubles the potency of the next Alchemy spell. 15 Self 1 second 15 seconds 15 seconds 10% Mana -
Therapy Glyph. The next curative item affects its target as though they had Reverse status. 50 Self 1 second 90 seconds 15 seconds 30% Mana -
Create: Potion Holy-elemental Alchemy. Creates and uses a Potion. Restores 15% Stamina. 3 One Target Instant 5 seconds - 5% Mana -
Create: Ether Holy-elemental Alchemy. Creates and uses an Ether. Restores 33% Mana. 6 One Target Instant 5 seconds - 15% Mana -
Create: Phoenix Down Holy-elemental Alchemy. Creates and uses a Phoenix Down. Revives the target with 25% Stamina. 10 One Target Instant 5 seconds - 25% Mana -
Create: Hi-Potion Holy-elemental Alchemy. Creates and uses a Hi-Potion. Restores 30% Stamina. 15 One Target Instant 5 seconds - 15% Mana -
Create: Dispel Tonic Alchemy. Creates and uses a Dispel Tonic. Removes all positive status effects. 20 One Target Instant 15 seconds - 25% Mana -
Create: Remedy Alchemy. Creates and uses a Remedy. Removes all negative status effects. 20 One Target Instant 15 seconds - 25% Mana -
Create: Mega-Potion Holy-elemental Alchemy. Creates and uses a Mega-Potion. Restores 50% Stamina. 40 All Enemies or Allies Instant 12 seconds - 35% Mana -
Create: X-Potion Holy-elemental Alchemy. Creates and uses an X-Potion. Restores all Stamina. 50 One Target Instant 20 seconds - 35% Mana -
Create: Mega-Phoenix Holy-elemental Alchemy. Creates and uses a Mega-Phoenix. Revives with 50% Stamina. 60 All Enemies or Allies Instant 30 seconds - 40% Mana -
Create: Elixir Holy-elemental Alchemy. Creates and uses an Elixir. Restores all Stamina and Mana. 75 One Target Instant 60 seconds - 45% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Analysis Grants Libra status whenever an enemy has a positive status effect or Enchantment active. Class - 1 - - -
Deconstruction Transmuted curative items used on non-undead, non-spirit enemies are 33% as potent and act as though those targets had Reverse status. Class - 1 - - -
Creation Non-transmuted restorative items are 1…33% more effective. Class - 1 - - -
Mind+ Increases Mind by 10...40%. Primary 10% 1 15 30 45
Spirit+ Increases Spirit by 10...40%. Primary 10% 1 15 30 45
Mana+ Increases Mana by 7...21%. Secondary 7% 11 33 55 -
Dexterity+ Increases Dexterity by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Stamina+ Increases Stamina by 5...10%. Tertiary 5% 22 51 - -
Vitality+ Increases Vitality by 5...10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 5...10%. Tertiary 5% 22 51 - -
Poison Resist+ Increases Poison (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -
Disease Resist+ Increases Disease (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Chemist

Elemental Alchemist

Runic Marksman

Assassin

Divine Magus

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