Difference between revisions of "Clouded Horizons:Liam Bayloh"

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| seed_branch = Command Division
 
| seed_branch = Command Division
 
| garden = Esthar Garden
 
| garden = Esthar Garden
| awards = Induction into SeeD<br/>(Balamb)<br/>Received Instructor<br/>License<br/>Promotion to Ensign<br/>(Trabia)<br/>Promotion to Lieutenant<br/>(Trabia)<br/>Promotion to Captain <br/>(Trabia)<br/>Promotion to Major<br/>(Trabia)<br/>Promotion to Colonel<br/>(Trabia)<br/>Promotion to Headmaster <br/>(Esthar)<br/>
+
| awards =  
 
<!--Planeswalker Information-->
 
<!--Planeswalker Information-->
| endorsed_by = Freya
+
| endorsed_by = Freya Vanadis
 
| year_endorsed = 1990
 
| year_endorsed = 1990
 
<!--Additional Information-->
 
<!--Additional Information-->
 
| birth_realm = Eighth Realm
 
| birth_realm = Eighth Realm
 
| add_pips =
 
| add_pips =
 +
<!--Story Appearances-->
 +
| appearances =
 +
* [[Lore:Affinity|Affinity]]
 +
* [[Lore:Dimensional Legend|Dimensional Legend]]
 +
* [[Lore:Eternal Requiem|Eternal Requiem]]
 +
* [[Lore:The Heiress|The Heiress]]
 +
* [[Lore:Memoirs|Memoirs]]
 +
* [[Lore:Negotiations|Negotiations]]
 +
* [[Lore:Ought|Ought]]
 +
* [[Lore:A Question of Honor|A Question of Honor]]
 +
* [[Lore:Sanctuary|Sanctuary]]
 
}}
 
}}
'''Liam Jacob Bayloh''' is the Headmaster of Esthar Garden, a major character in the ''[[Clouded Horizons]]'' series.
+
'''Liam Bayloh''' is the Headmaster of Esthar Garden, a major character in the ''[[Clouded Horizons]]'' series.
  
 
==Personnel Information==
 
==Personnel Information==
===Sentry Service Record===
 
* 2139
 
  - Special Induction into Sentry as overseen by Headmaster Sebastian Booth.
 
  - Assignment to Fallcrest Castle.
 
  - Awarded rank of Lieutenant.
 
  - Participated in the Battle of Hedge Rock.
 
* 2139
 
  - Instructor of Bladed Arts
 
  - Awarded rank of Captain.
 
* 2140
 
  - Field Officer
 
  - Participated in the Sanguine Blood Trial.
 
  - Awarded Valorous Merit badge for service in the field.
 
    - [Merit Award Badge Picture Here]
 
* 2141
 
  - Awarded rank of Major.
 
* 2142
 
  - Participated in the Dukedom Invasion Scramble.
 
  - Participated in the Fallcrest Liberation Nightwar.
 
* 2143
 
  - Transfer to Wintershield Castle.
 
  - Instructor of Bladed Arts.
 
  - Awarded special commendation for service to Sentry during Wintershield Construction Efforts.
 
* 2144
 
  - Awarded rank of Colonel.
 
  - Participated in the Republic Stealthdive.
 
    - [Award here]
 
* 2145
 
  - Awarded rank of Headmaster.
 
  - Transfer to Summerhope Castle.
 
  - Participated in the Horizon Battlefront Conflict.
 
  - Participated in the Wintershield 48 War.
 
 
 
===Biography===
 
===Biography===
{{Quote|Take credit for everything you do, whether it's good or bad. It might be bad business sense, as I'm sure your father will tell you. Never ever let yourself stop caring about taking that credit. I won't tell you what it's like to wake up one morning and realize that you've done the worst to people, and the only difference between when you did it and now is that you care. |Liam alluding to the Scourge during a discussion with Katanas DeValle}}
+
{{Quote|Take credit for everything you do, whether it's good or bad. It might be bad business sense, as I'm sure your father will tell you. Never ever let yourself stop caring about taking that credit. I won't tell you what it's like to wake up one morning and realize that you've done the worst to people, and the only difference between when you did it and now is that you care.|Liam alluding to the Scourge during a discussion with Katanas DeValle}}
In a world of darkness and light, things in the light are often oblivious to the other side; the darkness which follows the light's every move. So, it is a shock that a being can exist that is both light and dark; a vampire, trying to atone for the sins of his past.
+
In a world of darkness and light, things in the light are often oblivious to the other side; the darkness which follows the light's every move. So, it is a shock that a being can exist that is both light and dark; a creature trying to atone for the sins of his past.
 
   
 
   
Liam’s past is that of the ''Scourge of Dollet'' Angelus. History records him as being  [[:Category:Dollet Dukedom|Dollet’s]] reaper; a beast which wrought the death toll that brought hundreds to their grave. His infamy was worldwide until the day when his name reached the doorstep of the  [[:Category:Estharian High Council|Estharian High Council]], which immediately set in motion to stop his actions which were bringing Dollet to its knees. And within days, his punishment was complete. He never saw the faces of the people who cursed him with a soul that fateful day.
+
Liam’s past is that of the ''Scourge of Dollet''. History records him as being  [[:Category:Dollet Dukedom|Dollet’s]] reaper; a beast which wrought the death toll that brought hundreds to their grave. His infamy was worldwide until the day when his name reached the doorstep of the  [[:Category:Estharian High Council|Estharian High Council]], which immediately set in motion to stop his actions which were bringing Dollet to its knees. And within days, his punishment was complete. He never saw the faces of the people who granted him control of his body for the first time since his own personal [[Clouded Horizons:Cencididore Ancules|demon]] had assumed direct control of his body.
 +
 
 +
Despite his knowledge that the actions taken had not been his own, he would be haunted at night by the terrors caused by his body.
  
He escaped that day, and didn’t return to Dollet for years to come, choosing to live out his days in [[:Category:Centra|Centra]]. He spent day in and day out repenting for the sins of the ''Scourge'', and was approached ten years after the cursing of his soul by a young man who identified himself as  [[Clouded Horizons:Will|Will]]. He offered a chance to work for a [[Clouded Horizons:Freya Vanadis|deity]], one who was interested in his well being. Will mentioned to him that this deity was highly impressed at the steps he was willing to undertake to atone for the sins of his past. After a short meeting with Freya, [[Clouded Horizons:Odin|Odin]], and  [[Clouded Horizons:Xeios|Xeios]], the latter two being impressed with the sincerity that the vampire was answering each of the Creator’s questions.  
+
He escaped that day, and didn’t return to Dollet for years to come, choosing to live out his days in [[:Category:Centra|Centra]]. He spent day in and day out repenting for the sins of the ''Scourge'', and was approached ten years after regaining control of his body by a young man who identified himself as  [[Clouded Horizons:Will|Will]]. He offered a chance to work for a [[Clouded Horizons:Freya Vanadis|deity]], one who was interested in his well being. Will mentioned to him that this deity was highly impressed at the steps he was willing to undertake to atone for the sins of the past, even though they were not sins he was guilty of. After a short meeting with Freya, [[Clouded Horizons:Odin|Odin]], and  [[Clouded Horizons:Xeios|Xeios]], the latter two being impressed with the sincerity that the troubled man was answering each of the Creator’s questions.  
  
 
With her two advisers' (unnecessary) blessing, Liam was given the title of [[Clouded Horizons:Planeswalker|Planeswalker]] of the 19th order. And thusly began the beginning of his journey.  
 
With her two advisers' (unnecessary) blessing, Liam was given the title of [[Clouded Horizons:Planeswalker|Planeswalker]] of the 19th order. And thusly began the beginning of his journey.  
  
Following directives given to him by the deity, and going by the directives that he himself felt he had to follow, he became a champion of the  [[:Category:Ethereal Plane|Ethereal Plane]]; a warrior truly blessed and trusted by the creator. With this came benefits bestowed upon him in the years following. The largest benefit came only a year after his induction into the 19th order when she bestowed upon him the ability to walk in the light. For the first time since his Siring fifty-one years previous, he was able to watch the sunrise and walk amongst humans. Along with this ability, he was also given the ability to handle holy items which would help him years later. For the first time, he truly felt as if he wasn’t the cursed vampire, but the [[:Category:Vayash Moru|Vayash Moru]] that his “race” was titled. It was during this time that he was first given the nickname "Angel" by an unnamed Ethereal being, as he seemed to be ready to assist in any matter that he could, both Ethereal and not.
+
Following directives given to him by the deity, and going by the directives that he himself felt he had to follow, he became a champion of the  [[:Category:Ethereal Plane|Ethereal Plane]]; a warrior truly blessed and trusted by the creator. With this came benefits bestowed upon him in the years following. The largest benefit came only a year after his induction into the 19th order when she bestowed upon him the ability to walk in the light. For the first time since his Siring fifty-one years previous, he was able to watch the sunrise and walk amongst humans. Along with this ability, he was also given the ability to handle holy items which would help him years later. For the first time, he truly felt as if he wasn’t a man possessed; forever responsible for the actions of a being inside of him, but the [[:Category:Vayash Moru|Vayash Moru]] that his “race” was titled. It was during this time that he was first given the nickname "Angel" by an unnamed Ethereal being, as he seemed to be ready to assist in any matter that he could, both Ethereal and not.
  
 
Things continued along this path for many years after, Liam continuing to gain favor with Freya and respect in the Ethereal Plane… but with that respect came a price; one he wasn’t aware of, nor was he prepared for.
 
Things continued along this path for many years after, Liam continuing to gain favor with Freya and respect in the Ethereal Plane… but with that respect came a price; one he wasn’t aware of, nor was he prepared for.
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A [[Clouded Horizons:Destine|Pillar of Reality]] was jealous of his position and reputation, and was aware of where he resided in the Mortal Plane. A clandestine meeting with a certain [[Clouded Horizons:Sephiroth|general]] of the Centran forces brought about a plan to assist both of them. While the General’s plans for Centra would be carried out by his forces, a certain scourge from the past would assist in bringing him the popularity he would require to assume leadership of Centra.
 
A [[Clouded Horizons:Destine|Pillar of Reality]] was jealous of his position and reputation, and was aware of where he resided in the Mortal Plane. A clandestine meeting with a certain [[Clouded Horizons:Sephiroth|general]] of the Centran forces brought about a plan to assist both of them. While the General’s plans for Centra would be carried out by his forces, a certain scourge from the past would assist in bringing him the popularity he would require to assume leadership of Centra.
  
Fifty-three years after the Estharian Council’s curse took hold, during the coup d'état that would result in the Lunar Cry destroying the Centran culture, the ''Scourge of Dollet'' reappeared; a hex on his soul preventing it from stopping his most base instincts to kill and feed.
+
Fifty-three years after the Estharian Council’s curse took hold, during the coup d'état that would result in the Lunar Cry destroying the Centran culture, the ''Scourge of Dollet'' reappeared; a hex on Liam allowing Cencididore Ancules to take full control once more.
  
Hours before the catastrophe that would ruin Centra forever took place however, Will once again appeared. This time, his purpose was simple; to reverse the hex that his sister had placed on Liam. He was successful, and Liam only requested one thing of the Erudite which was the removal of his memory from that time. Will complied, and Liam moved on with his life, continuing to follow the directives of the Creator.
+
Hours before the catastrophe that would ruin Centra forever took place however, Will once again appeared. This time, his purpose was simple; to reverse the hex that his sister had placed on Liam. He was successful, and Liam was grateful that the Daiesthai had not had time to cause any real harm to anyone.
  
 
The years passed once again without any incidents, until such a point when Liam took an investigation on regarding a weapons manufacturing company in the nation of [[:Category:Republic of Galbadia|Galbadia]]. Certain practices and a possible trade agreement with a new company in Esthar caused him to turn an eye of suspicion upon [[:Category:Videlic Arms|Videlic Arms]] and [[:Category:Vector Industries|Vector Industries]]. While he could find no fault in Vector Industries beyond the mysterious identity of the proprietor, Videlic’s leadership seemed to be committing acts that were dangerous not only to the company’s image (which Liam wasn’t interested in), but the Galbadian nation itself. He confirmed what evidence he found, and made the hardest decision he’d made in some time.
 
The years passed once again without any incidents, until such a point when Liam took an investigation on regarding a weapons manufacturing company in the nation of [[:Category:Republic of Galbadia|Galbadia]]. Certain practices and a possible trade agreement with a new company in Esthar caused him to turn an eye of suspicion upon [[:Category:Videlic Arms|Videlic Arms]] and [[:Category:Vector Industries|Vector Industries]]. While he could find no fault in Vector Industries beyond the mysterious identity of the proprietor, Videlic’s leadership seemed to be committing acts that were dangerous not only to the company’s image (which Liam wasn’t interested in), but the Galbadian nation itself. He confirmed what evidence he found, and made the hardest decision he’d made in some time.
  
He confronted President U’Dashika, as well as his son regarding evidence that he’d discovered that linked them to supplying weapons that were used in crimes in countries around the world. Neither could deny it, but instead tried to quash him into silence; first by bribes, then by trying to kill him. As a result, he was forced to kill both, when it became apparent that his life would be at stake, and that they would not stop their actions. At the time, he was unaware that he had left the heir to the company, [[Clouded Horizons:Takomashi U’dashika|Takomashi]] alive, which he didn’t learn for quite some time.
+
He confronted President U’Dashika, as well as his son regarding evidence that he’d discovered that linked them to supplying weapons that were used in crimes in countries around the world. Neither could deny it, but instead tried to quash him into silence; first by bribes, then by trying to kill him. As a result, he was forced to kill both, when it became apparent that his life would be at stake, and that they would not stop their actions. At the time, he was unaware that he had left the heir to the company, [[Clouded Horizons:Takomashi U'dashika|Takomashi]] alive, which he didn’t learn for quite some time.
  
 
A few years passed, and he got word during his travels of an organization recently founded which was looking to hire a few extra hands to work on getting things off the ground. While they were looking for ''significantly'' younger people, Liam took a gamble and explained everything about himself, including his nature as a Vayash Moru, and a Planeswalker to [[Clouded Horizons:Cid Kramer|Cid Kramer]] who was in charge of the organization. With a few agreements in place, Cid agreed to allow Liam to join as a full member of SeeD after a demonstration of his combat abilities.
 
A few years passed, and he got word during his travels of an organization recently founded which was looking to hire a few extra hands to work on getting things off the ground. While they were looking for ''significantly'' younger people, Liam took a gamble and explained everything about himself, including his nature as a Vayash Moru, and a Planeswalker to [[Clouded Horizons:Cid Kramer|Cid Kramer]] who was in charge of the organization. With a few agreements in place, Cid agreed to allow Liam to join as a full member of SeeD after a demonstration of his combat abilities.
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During the first two months, he grew closer to people that worked there, including the Garden Commander, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], and knew that the boy considered him a mentor, as well as a friend. He kept an eye on Katanas’ studies, as he had realized quite early that he, [[Clouded Horizons:Darius DeValle, Jr.|his youngest brother]], and his father were all Planeswalkers.
 
During the first two months, he grew closer to people that worked there, including the Garden Commander, [[Clouded Horizons:Katanas DeValle|Katanas DeValle]], and knew that the boy considered him a mentor, as well as a friend. He kept an eye on Katanas’ studies, as he had realized quite early that he, [[Clouded Horizons:Darius DeValle, Jr.|his youngest brother]], and his father were all Planeswalkers.
  
Liam continued on this path until March of 2152, where at the behest of Freya, he went to the [[:Category:Tenth Realm|Tenth Realm’s]] [[:Category:Spira|Spira]] to meet and test the abilities of a potential [[Clouded Horizons:Benji Powell|Planeswalker]]...
+
Liam continued on this path until March of 2152, where at the behest of Freya, he went to the [[:Category:Tenth Realm|Tenth Realm’s]] [[:Category:Spira|Spira]] to meet and test the abilities of a potential [[Clouded Horizons:Benji Powell|Planeswalker]]. Before he could truly test Powell's mettle, the Forsaken attacked the Tournament the two were in. Whereas moments earlier, they were combatants in a battle to win, they were now back to back, attempting to protect the panicking citizens of Spira.
 +
 
 +
After the crisis, Liam reported to Freya regarding his findings. With her blessing, he followed the Gullwings from the Tenth Realm to the Eighth Realm. While Benji learned how to become a SeeD, Liam continued his normal duties at Trabia Garden, which at that point included substitute teaching, field work, and occasional side missions for Katanas.
 +
 
 +
One of these missions would bring Benji along, and would attract the [[Clouded Horizons:Fayt|Pillar of Fate's]] attention toward the Vayash Moru, but only in a cursory way as her attention was almost fully on the target of her aggression; that being Benji. Liam participated in the stopping of her aggressive actions not only against Ben, but against Freya and the entire Ethereal Plane itself.
 +
 
 +
He would not come into the spotlight again until a clash with Destine that resulted in almost crippling injuries sustained on his part. During this time, he began to reevaluate his existence, realizing how much he really did need the others in his life, and that he would need to begin to trust them more. Between that, and a newly budding relationship with [[Clouded Horizons:Yuna Kaname|Yuna Kaname]] he was able to finally begin the confront the demons that he hid inside; the nightmares caused when his body was fully under Cencididore's control.
 +
 
 +
===Sentry Service Record===
 +
* '''2139'''
 +
:- Special Induction into Sentry as overseen by Headmaster Sebastian Booth.
 +
:- Assignment to Fallcrest Castle.
 +
:- Awarded rank of Lieutenant.
 +
:- Participated in the Battle of Hedge Rock.
 +
* '''2139'''
 +
:- Instructor of Bladed Arts
 +
:- Awarded rank of Captain.
 +
* '''2140'''
 +
:- Field Officer
 +
:- Participated in the Sanguine Blood Trial.
 +
:- Awarded Valorous Merit badge for service in the field.
 +
::- [Merit Award Badge Picture Here]
 +
* '''2141'''
 +
:- Awarded rank of Major.
 +
* '''2142'''
 +
:- Participated in the Dukedom Invasion Scramble.
 +
:- Participated in the Fallcrest Liberation Nightwar.
 +
* '''2143'''
 +
:- Transfer to Wintershield Castle.
 +
:- Instructor of Bladed Arts.
 +
:- Awarded special commendation for service to Sentry during Wintershield Construction Efforts.
 +
* '''2144'''
 +
:- Awarded rank of Colonel.
 +
:- Participated in the Republic Stealthdive.
 +
::- [Award here]
 +
* '''2145'''
 +
:- Awarded rank of Headmaster.
 +
:- Transfer to Summerhope Castle.
 +
:- Participated in the Horizon Battlefront Conflict.
 +
:- Participated in the Wintershield 48 War.
  
 
===Personality===
 
===Personality===
 
Angel, despite (and perhaps because) of the burden of his past, is easy-going; a master conversationalist. He makes and keeps friends easily and because of that, he has resources all across the Mortal Plane. Beyond that, he is protective of his wife, [[Clouded Horizons:Yuna Kaname|Yuna Kaname]], those he considers friends second, those who serve under him in Garden third.
 
Angel, despite (and perhaps because) of the burden of his past, is easy-going; a master conversationalist. He makes and keeps friends easily and because of that, he has resources all across the Mortal Plane. Beyond that, he is protective of his wife, [[Clouded Horizons:Yuna Kaname|Yuna Kaname]], those he considers friends second, those who serve under him in Garden third.
 
===Synopsis===
 
Angel is associated with the [[:Category:Eighth Realm|Eighth]] and [[:Category:Tenth Realm|Tenth Realms]] of the [[Synopsis_of_Clouded_Horizons|Clouded Horizons]] series. He has appeared in the following stories:
 
 
* [[Lore:Affinity|Affinity]]
 
* [[Lore:Dimensional Legend|Dimensional Legend]]
 
* [[Lore:Memoirs|Memoirs]]
 
* [[Lore:Negotiations|Negotiations]]
 
* [[Lore:Ought|Ought]]
 
* [[Lore:A Question of Honor|A Question of Honor]]
 
* [[Lore:Sanctuary|Sanctuary]]
 
  
 
==Combat Information==
 
==Combat Information==
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* '''Skilled Magic User''': While not relying heavily on it, Liam is a versed mage, allowing him to use spells in difficult situations.
 
* '''Skilled Magic User''': While not relying heavily on it, Liam is a versed mage, allowing him to use spells in difficult situations.
  
===Combat Attributes===
+
===Experience===
'''Experience'''
+
* '''[[:Category:Vayash Moru|Vayash Moru]]''' (200)
* '''Vayash Moru''' (200)
+
* '''[[Clouded Horizons:Guardian|Guardian]]''' (65)
* '''Guardian''' (65)
 
 
* ''Secondary Classes''
 
* ''Secondary Classes''
:'''Paladin''' (100), '''Soul Linker''' (100), '''Warrior''' (50), '''Red Mage''' (50), '''Gunner''' (43), '''Marksman''' (50)
+
:'''[[Clouded Horizons:Paladin|Paladin]]''' (100), '''[[Clouded Horizons:Soul Linker|Soul Linker]]''' (100), '''[[Clouded Horizons:Warrior|Warrior]]''' (50), '''[[Clouded Horizons:Red Mage|Red Mage]]''' (50), '''[[Clouded Horizons:Gunner|Gunner]]''' (43), '''[[Clouded Horizons:Marksman|Marksman]]''' (50)
 
* ''Tertiary Classes''
 
* ''Tertiary Classes''
:'''White Mage''' (50), '''Monk''' (50), '''Thief''' (50)
+
:'''[[Clouded Horizons:White Mage|White Mage]]''' (50), '''[[Clouded Horizons:Monk|Monk]]''' (50), '''[[Clouded Horizons:Thief|Thief]]''' (50)
 
'''Elemental Preferences'''
 
'''Elemental Preferences'''
 
* Lightning
 
* Lightning
 
* Holy
 
* Holy
  
 +
===Combat Attributes===
 
{{CH-8rCombatBlock
 
{{CH-8rCombatBlock
 
<!--Character Statistics Block-->
 
<!--Character Statistics Block-->
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* Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.
 
* Overheat - Whenever dealing Fire damage with a Spell, that Spell deals an additional 0.35x Mana damage.
 
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.
 
* Insulation - Whenever dealt Ice damage, treat Ice Affinity as though it were 33% higher when applying that damage.
}}
 
 
===Racial Traits===
 
{{NavFrame|Vayash Moru|
 
'''Active'''
 
* Vampiric Bite - Drains 20% maximum Stamina.
 
* Vampiric Gaze - Inflicts Immobilize and Disable status.
 
* Unholy Feast - Drains 10% maximum Stamina.
 
 
'''Passive'''
 
* Porphyric Hemophilia - +20% Stamina, +15% Dark Affinity, +10% Fear (effect) Resistance
 
* Bloodletter - +10% Stamina restoration from Drain effects.
 
* Vrykolakas - -10% Holy Affinity, Undead.
 
* Writ of Corpse - -10 pips Stamina regen when exposed to sunlight.
 
 
}}
 
}}
  
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}}
 
}}
  
==Ability Information==
+
===Additional Capabilities===
===Skills===
 
{{NavFrame|Fealty|
 
'''Active'''
 
* Guardian's Ward - Increases Block and Parry Efficiency by 5...50%.
 
* Stinging Blow - Deals 1.4x physical damage. Chroma: If this attack fails to hit, target's Stamina regen is reduced by 3 pips.
 
* Shield Blow - Deals 0.8...1.6x physical damage. Increases Threat by 5...33%.
 
* Shield Bash - Deals 0.6x physical damage. Increases Threat by 10...21%. Chroma: If the user has 75% or higher Threat, inflicts Stun status.
 
* Overwhelm - Must follow a successful Parry. Deals 1.7x physical damage. Inflicts Cripple status.
 
* Vexing Blow - Deals 1.6x physical damage. Increases Threat by 3...9%.
 
* Whirling Retaliation - Must follow a successful Parry. Deals 1.45x physical damage to all enemies.
 
* Catch a Breath - Restores 10...17% Stamina. Bestows Regen status.
 
* Guardian's Pledge - Increases Block and Parry Efficiency by 10...21% and Vitality by 5...50%.
 
* Taunt - Increases Threat by 15...53%.
 
* Vigilance - Increases Evasion and Accuracy by 5...27%.
 
* Guardian's Challenge - Increases Threat by 50...80%.
 
* Thrill of Danger - Chroma: For each enemy, restores 17% Stamina and 6% Mana.
 
* Warrior's Heart - Increases Maximum Stamina by 50...151%.
 
* Stamp - Chroma: If any enemy is activating a skill, it is interrupted. Chroma: For each skill interrupted by Stamp, +7 seconds to Stamp's reactivation time.
 
* Deep Breath - Decreases skill activation and reactivation time by 5...20%.
 
* Turn the Tables - Deals 1.5x physical damage. Chroma: For each negative status effect on the user, dispels that status and places it on target enemy.
 
 
 
'''Spells'''
 
* Guardian's Defense - Increases Block skill by 10…75%.
 
 
 
'''Passive'''
 
* Walking Fortress - Whenever physical damage is taken, if that damage is less than 1…7% of the user's maximum Stamina, it is reduced to 0.
 
* Robust Constitution - Hexes and negative status effects have a 33…66% chance to last half their duration
 
* Mastery: Shield - Increases Block chance by 0%.
 
* Stamina+ - Increases Stamina by 40%.
 
* Spirit+ - Increases Spirit by 40%.
 
* Strength+ - Increases Strength by 21%.
 
* Mana+ - Increases Mana by 21%.
 
* Vitality+ - Increases Vitality by 21%.
 
* Luck+ - Increases Luck by 10%.
 
* Agility+ - Increases Agility by 10%.
 
* Block+ - Increases Block chance by 10%.
 
* Parry+ - Increases Parry chance by 10%.
 
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.
 
}}
 
 
 
{{NavFrame|Chivalry|
 
'''Active'''
 
* Cover - Must target an ally. Bestows Cover status.
 
* Valiant Strike - Chroma: For each enemy, increases Accuracy by 7%.
 
* Smite - Deals 1.2x Holy Damage. Chroma: For the duration, deals 0.1x Holy damage each second.
 
* Defender's Zeal - Chroma: Whenever damage is taken, a random ally restores 8% Stamina.
 
* Armor of Divinity - Increases Physical Defense by 15%. Increases Holy Affinity by 10%.
 
* Total Defense - Must target allies. Bestows Cover status. Chroma: For each ally granted Cover status, decreases the user's Agility by 10%
 
* Shield Bash - Deals 1.8x physical damage. Inflicts Stun status.
 
* Forebearance of Judgement - Decreases Holy Affinity by 33%.
 
* Divine Sword - Deals 3.0x Holy damage.
 
 
 
'''Spells'''
 
* Evangelize - The user becomes an Angel. Abilities gain "Chroma: If this ability hits, deals an additional 0.75x Holy damage and removes an Enchantment." Inflicts Haste Daze status.
 
* Divine Circle - Increases Holy Affinity by 35%.
 
* Saint Cross - Deals 1.5x Holy damage.
 
* Radiant Delirium - Deals 1.8x Holy damage. Inflicts Confuse status.
 
* Rampart - Bestows Shell and Protect status.
 
* Divine Retribution - Target is Marked. Chroma: Whenever Marked target takes damage, deals 0.8x Holy damage. Chroma: Whenever Marked target deals damage, deals 1.2x Holy damage.
 
 
 
'''Passive'''
 
* Sentinel - Replaces the Defend command, reducing received damage by 0%.
 
* Aura of Enmity - Whenever dealt physical damage, grants a 10…50% chance to deal 0.75…1.4x Holy damage to the attacker.
 
* Specialization: Shield - Increases Block chance by 1…15% and reduces received physical damage by 0%.
 
* Spirit+ - Increases Spirit by 40%.
 
* Vitality+ - Increases Vitality by 40%.
 
* Stamina+ - Increases Stamina by 21%.
 
* Strength+ - Increases Strength by 21%.
 
* Accuracy+ - Increases Accuracy by 21%.
 
* Block+ - Increases Block chance by 10%.
 
* Physical Defense+ - Increases Physical Defense by 10%.
 
* Magic Defense+ - Increases Magic Defense by 10%.
 
* Holy+ - Increases Holy Affinity by 10%.
 
* Wound Resist+ - Increases Wound (effect) Resistance by 10%.
 
}}
 
 
 
{{NavFrame|Mystic Link|
 
'''Active'''
 
* Stance of the Charging Boar - Must be Enchanted. Hand-to-Hand attacks gain +15% Physical Defense penetration. Chroma: For each Enchantment, increases Strength by 10%.
 
* Stance of the Wary Badger - Must be Enchanted. Chroma: For each Enchantment, increases Evasion and Physical Defense by 10%.
 
* Stance of the Graceful Crane - Must be Enchanted. Chroma: For each Enchantment, increases Agility and Accuracy by 10%.
 
 
 
'''Spells'''
 
* Mirage Coat - Increases Parry skill by 50%. Chroma: When this Enchantment ends, deals 1.2x Earth damage to all enemies.
 
* Veil of Thorns - Bestows Ice Spikes status. Chroma: When this Enchantment ends, bestows Blaze Spikes status.
 
* Arcane Fervor - Reduces the Mana cost of Enchantments by 50%.
 
* Eremite's Zeal - Chroma: For each enemy, restores 9% Mana.
 
* Heart of Fury - Reduces Delay by 33%. Chroma: When this Enchantment ends, deals 1.4x Fire damage to all enemies.
 
* Faithful Intervention - Chroma: When Stamina drops below 50%, restores 35% Stamina.
 
* Vow of Silence - Inflicts Silence status. Bestows Spell Immunity status.
 
* Mystic Sandstorm - Removes all Enchantments. Chroma: For each Enchantment removed, deals 0.35x Earth damage.
 
* Dust Cloak - Weapon damage becomes Earth elemental. Deals 1.4x Earth damage to all enemies. Chroma: When this Enchantment ends, inflicts Blind status upon a random enemy.
 
* Vital Boon - Increases maximum Stamina by 50%. Chroma: When this Enchantment ends, restores 30% Stamina.
 
* Guiding Hands - Physical attacks become unpreventable.
 
* Torrential Sandsea - Chroma: Whenever an Enchantment ends, inflicts Blind status upon a random Enemy.
 
* Heart of Holy Flame - Weapon damage becomes Holy elemental. Deals 1.5x Fire damage to all enemies. Chroma: When this Enchantment ends, inflicts Heat status upon all enemies.
 
 
 
'''Passive'''
 
* Mysticism - Whenever an Enchantment ends, restore 1…5% Mana.
 
* Auramancy - Increases the duration of Enchantments by 0%.
 
* Flesh and Spirit - Unarmed attacks deal +0.5…0.75x Mana damage.
 
* Mana+ - Increases Mana by 40%.
 
* Spirit+ - Increases Spirit by 40%.
 
* Stamina+ - Increases Stamina by 21%.
 
* Strength+ - Increases Strength by 21%.
 
* Agility+ - Increases Agility by 21%.
 
* Vitality+ - Increases Vitality by 10%.
 
* Dexterity+ - Increases Dexterity by 10%.
 
* Accuracy+ - Increases Accuracy by 10%.
 
* Holy+ - Increases Holy Affinity by 10%.
 
* Fire+ - Increases Fire Affinity by 10%.
 
}}
 
 
 
{{NavFrame|Art of War|
 
'''Active'''
 
* Provoke - Inflicts Provoke status.
 
* Rend Power - Deals 1.35x physical damage. Inflicts Fear status.
 
* Rend Armor - Deals 1.35x physical damage. Inflicts Expose status.
 
* Flametongue - Deals 1.2x Fire damage.
 
* Ice Brand - Deals 1.2x Ice damage.
 
* Defender - Increases Physical Defense by 25%. Decreases Melee Damage by 25%.
 
* Rend Speed - Deals 1.35x physical damage. Inflicts Cripple status.
 
* Rend Magic - Deals 1.35x physical damage. Inflicts Sap status.
 
* Thunder Blade - Deals 1.2x Lightning damage.
 
* Liquid Steel - Deals 1.2x Water damage.
 
* Warcry - Increases Melee Damage by 25%.
 
* Aggressor - Increases Melee Damage by 25%. Decreases Physical Defense by 25%.
 
* Delay Buster - Increases target's weapon delay by 15%.
 
 
 
'''Passive'''
 
* Stoneskin - Reduces received Physical Damage by 0%.
 
* Double Attack - Basic physical attacks have a 5…25% chance to strike twice.
 
* Proficiency: Heavy Armor - Increases Physical Defense by 0%.
 
* Strength+ - Increases Strength by 40%.
 
* Vitality+ - Increases Vitality by 40%.
 
* Stamina+ - Increases Stamina by 14%.
 
* Agility+ - Increases Agility by 14%.
 
* Luck+ - Increases Luck by 14%.
 
* Mind+ - Increases Mind by 5%.
 
* Dexterity+ - Increases Dexterity by 5%.
 
* Block+ - Increases Block chance by 5%.
 
* Critical+ - Increases Critical Hit chance by 5%.
 
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.
 
}}
 
 
 
{{NavFrame|White Magic|
 
'''Active'''
 
* Divine Seal - Doubles the potency of the next Holy spell.
 
 
 
'''Spells'''
 
* Cure I - Restores Stamina equal to 1.2x magic damage.
 
* Banish I - Deals 1.2x Holy damage.
 
* Protectra - Bestows Protect status.
 
* Aquaveil - Prevents spells from being interrupted.
 
* Cure II - Restores Stamina equal to 1.45x magic damage.
 
* Banish II - Deals 1.45x Holy damage.
 
* Cura - Restores Stamina equal to 1.35x magic damage.
 
* Shellra - Bestows Shell status.
 
* Cure III - Restores Stamina equal to 1.7x magic damage.
 
* Regen - Bestows Regen status.
 
* Raise - Revives with 25% Stamina.
 
* Curaga - Restores Stamina equal to 1.6x magic damage.
 
* Arise - Revives with 100% Stamina.
 
* Esuna - Removes all negative status effects.
 
* Banish III - Deals 1.7x Holy damage.
 
* Regenra - Bestows Regen status.
 
* Holy - Deals 2.0x Holy damage.
 
* Reraise - Bestows Reraise status.
 
* Esunaga - Removes all negative status effects.
 
}}
 
 
 
{{NavFrame|Blitz|
 
'''Active'''
 
* Boost - Increases the damage of the next melee attack by 15%.
 
* Repeating Punch - Strikes 3 times. Each hit deals 0.4x physical damage.
 
* Far Fist - Deals 1.5x physical damage. Inflicts Curse status.
 
* Split Punch - Must hit two enemies. Strikes 2 times. Each hit deals 1.3x physical damage.
 
* Counter Attack - Increases Parry Skill by 20%. Decreases Physical Defense by 25%.
 
* Withering Strike - Inflicts Confuse and Expose status.
 
* Lifebane - Deals 1.6x physical damage. Inflicts Doom status.
 
* Blistering Strike - Deals 1.2x physical damage. Chroma: If a target is under the effects of a Stance, Shout, or Enchantment, instead deals 1.85x physical damage and inflicts Blind, Poison, and Silence status to that target.
 
* Revive - Revives with 15% Stamina and 5% Mana.
 
* Flurry of Blows - Strikes 4 times. Each strike deals 0.45x physical damage. Inflicts Slow status.
 
* Chakra - Removes Poison, Sap, and Blind status. Restores 15% Stamina.
 
* Chi Blast - Deals 1.6x Holy damage.
 
* Formless Strikes - Physical weapon attacks deal magic damage instead.
 
}}
 
 
 
{{NavFrame|Red Magic|
 
'''Active'''
 
* Swordmage - Imbues your next 1…3 physical attacks with the effect(s) of your next spell.
 
* Doublecast - Casts two spells simultaneously.
 
* Convert - Switches current Stamina and Mana.
 
 
 
'''Spells'''
 
* Cure I - Restores Stamina equal to 1.2x magic damage.
 
* Quake I - Deals 1.2x Earth damage.
 
* Poison - Inflicts Poison status.
 
* Paralyze - Inflicts Paralyze status.
 
* Protect - Bestows Protect status.
 
* Blind - Inflicts Blind status.
 
* Water I - Deals 1.2x Water damage.
 
* Bio - Deals 1.2x magic damage. Inflicts Sap status.
 
* Slow - Inflicts Slow status.
 
* Aero I - Deals 1.2x Wind damage.
 
* Shell - Bestows Shell status.
 
* Silence - Inflicts Silence status.
 
* Oil - Inflicts Oil status.
 
* Regen - Bestows Regen status.
 
* Sleep - Inflicts Sleep status.
 
* Cure II - Restores Stamina equal to 1.45x magic damage.
 
* Dispel - Removes all positive status effects.
 
* Quake II - Deals 1.45x Earth damage.
 
* Raise - Revives with 25% Stamina.
 
* Water II - Deals 1.45x Water damage.
 
* Refresh - Bestows Refresh status.
 
* Aero II - Deals 1.45x Wind damage.
 
* Esuna - Removes all negative status effects.
 
* Haste - Bestows Haste status.
 
 
 
'''Passive'''
 
* Fast Cast - Decreases spell activation and reactivation time by 0%.
 
* Spellblade - Combo the successful casting of a Spell targeting a single enemy with a basic attack.
 
* Replenish - Gain 1…20% magic damage taken as Mana.
 
* Strength+ - Increases Strength by 40%.
 
* Spirit+ - Increases Spirit by 40%.
 
* Vitality+ - Increases Vitality by 14%.
 
* Mind+ - Increases Mind by 14%.
 
* Luck+ - Increases Luck by 14%.
 
* Evasion+ - Increases Evasion by 5%.
 
* Accuracy+ - Increases Accuracy by 5%.
 
* Earth+ - Increases Earth Affinity by 5%.
 
* Wind+ - Increases Wind Affinity by 5%.
 
* Fear Resist+ - Increases Fear (effect)Resistance by 5%.
 
}}
 
 
 
{{NavFrame|Gunplay|
 
'''Active'''
 
* Potshot - Deals 1.4x physical damage.
 
* Cheap Shot - Deals 1.2x physical damage. 20% Physical Defense penetration.
 
* Enchanted Ammo - Deals 1.4x Mana damage.
 
* Quarter Pounder - Deals physical damage equal to 1/4 times the target's current Stamina.
 
* On The Level - Chroma: If this ability hits, deals damage equal to 16 times the user's Gunner level.
 
 
 
'''Passive'''
 
* Trigger Happy - Adds the Trigger Happy command, allowing the use of a Gun Attack that strikes an enemy over a duration of 1.8 seconds for 0.45x physical damage each hit.
 
* Zero In - Ranged attacks that target the same enemy deal +0.07x physical damage for each consecutive attack that preceded it.
 
* Full Auto - Increases the duration of Trigger Happy by 0%.
 
* Dexterity+ - Increases Dexterity by 30%.
 
* Accuracy+ - Increases Accuracy by 30%.
 
* Luck+ - Increases Luck by 14%.
 
* Agility+ - Increases Agility by 14%.
 
* Evasion+ - Increases Evasion by 14%.
 
* Stamina+ - Increases Stamina by 5%.
 
* Strength+ - Increases Strength by 5%.
 
* Vitality+ - Increases Vitality by 5%.
 
* Critical+ - Increases Critical Hit chance by 5%.
 
* Poison Resist+ - Increases Poison (effect) Resistance by 5%.
 
}}
 
 
 
{{NavFrame|Marksmanship|
 
'''Active'''
 
* Sniper Shot - Results in a Critical Hit. 10% Physical Defense penetration.
 
* Equip: Scope - Gun Attacks from the backline deal +0.25x physical damage.
 
* Slug Shot - Deals 1.2x physical damage. Hits up to three adjacent targets.
 
* Intent Focus - Increases Mana regeneration by 1 pip every 3 seconds. Ends if the user uses an Ability.
 
* Hot Shot - Strikes 3 times. Each hit deals 0.45x Fire damage. Inflicts Disable status.
 
* Equip: Scattershot - Gun Attacks from the frontline hit up to two additional targets for half damage.
 
* Snipe: Arm - Deals 1.35x physical damage. Inflicts Disable status.
 
* Snipe: Leg - Deals 1.35x physical damage. Inflicts Paralyze status.
 
* Equip: Silencer - Gun Attacks from the midline accrue 33% less Threat.
 
 
 
'''Passive'''
 
* Rapid Shot - Decreases the Delay of Guns by 0%.
 
* Anti-Air - Gun attacks deal +0.25x…1.3x physical damage against aerial targets.
 
* Proficiency: Gun - Increases Physical Damage by 0%.
 
* Dexterity+ - Increases Dexterity by 40%.
 
* Accuracy+ - Increases Accuracy by 40%.
 
* Strength+ - Increases Strength by 14%.
 
* Vitality+ - Increases Vitality by 14%.
 
* Agility+ - Increases Agility by 14%.
 
* Stamina+ - Increases Stamina by 5%.
 
* Luck+ - Increases Luck by 5%.
 
* Evasion+ - Increases Evasion by 5%.
 
* Critical+ - Increases Critical Hit chance by 5%.
 
* Wound Resist+ - Increases Wound (effect) Resistance by 5%.
 
}}
 
 
 
{{NavFrame|Flimflam|
 
'''Active'''
 
* Steal: Gil - Must target an enemy. Steals 5…15% Gil.
 
* Blinding Dust - Reduces Accuracy by 20% and Agility by 10%.
 
* Steal: Item - Must target an enemy. Steals a random item.
 
* Flee - 75% chance to escape from battle.
 
* Enrage - Hexed target ignores accrued Threat and attacks at random.
 
* Steal: Equip - Must target an enemy. Steals a random piece of equipment.
 
* Sneak Attack - Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage.
 
* Steal: Heart - Drains 15% Stamina.
 
* Steal: Soul - Drains 15% Mana.
 
* Cure Poison - Removes Poison, Sap, and Blind status.
 
* Exploit Opening - Inflicts Stun status. Opens a Link Attack.
 
* Addle - Interrupts the target's action and doubles the activation time of Abilities.
 
}}
 
 
 
===Other===
 
 
Liam doesn’t generally rely on the special abilities that he has, choosing to use the weapons on hand. However, he does have a powerful arsenal of other special abilities should he choose to use them. Sometimes as desperation moves, but he is not above a bit of showing off when he feels it is appropriate.  
 
Liam doesn’t generally rely on the special abilities that he has, choosing to use the weapons on hand. However, he does have a powerful arsenal of other special abilities should he choose to use them. Sometimes as desperation moves, but he is not above a bit of showing off when he feels it is appropriate.  
  
Line 542: Line 231:
  
 
====The Scourge of Dollet====
 
====The Scourge of Dollet====
Though sealed with the cursing of his soul, the plague that once terrorized Dollet for so many years is never to be dismissed as fallacy . While the Scourge is immediately rejected by both his Diviner and previously the Atma Weapon, he is a force to never be taken lightly. His speed is second to none in the Mortal Plane and his agility allows him to dodge around attacks that others may not. His strength is wicked, easily able to tear into unsuspecting opponents. His sadism is legendary; breaking even the strongest willed opponents into quivering wrecks under his constant torment.  
+
:''Main Article: [[Clouded Horizons:Cencididore Ancules|Cencididore Ancules]]
 +
 
 +
Though sealed with the Grand Council's power, the plague that once terrorized the Dollet Dukedom for so many years is never to be dismissed as fallacy . While the Scourge is immediately rejected by both Liam's Diviner and previously the Atma Weapon, he is a force to never be taken lightly. Through sheer force of will, he is able to summon his own diviner to his side. His speed is second to none in the Mortal Plane and his agility allows him to dodge around attacks that others may not. His strength is wicked, easily able to tear into unsuspecting opponents. His sadism is legendary, only tempered by his unerring logical process.
  
All of this in one package creates a most fearsome opponent, should the soul ever be released.
+
Combined, these two traits will break even the strongest willed opponents into quivering wrecks under his constant torment.
  
 
===Overdrives / Limit Breaks===
 
===Overdrives / Limit Breaks===
Line 564: Line 255:
 
[[Category:Planeswalker]]
 
[[Category:Planeswalker]]
 
[[Category:Dollet Dukedom]]
 
[[Category:Dollet Dukedom]]
[[Category:Balamb Garden|Balamb Garden]]
+
[[Category:Balamb Garden]]
[[Category:Esthar Garden|Esthar Garden]]
+
[[Category:Esthar Garden]]
[[Category:Trabia Garden|Trabia Garden]]
+
[[Category:Trabia Garden]]
[[Category:SeeD]]
 
 
{{DEFAULTSORT:{{PAGENAME}}}}
 
{{DEFAULTSORT:{{PAGENAME}}}}

Latest revision as of 20:32, 3 June 2013

Liam Jacob Bayloh
The Faceless Champion
CH8r Liam Bayloh.jpg
Liam in civilian clothing.
Character Profile
DOB: August 21, 1914
Age: 238
Race: Vayash Moru
Gender: Male
Profession: Guardian
Theme: Angel Main Theme
(The Sanctuary
Extended Remix)
Artist: Darling Violetta
Garden Profile
Garden Attended: Esthar Garden
SeeD ID Number: 21756
Highest Rank: CH8r Esthar Headmaster.jpg
Headmaster
Command Division
Planeswalker Information
Championed By: Freya Vanadis
Year Endorsed: 1990
Additional Information
Birth Realm: Eighth Realm
Story Appearances
Appearances:

Liam Bayloh is the Headmaster of Esthar Garden, a major character in the Clouded Horizons series.

Personnel Information

Biography

"Take credit for everything you do, whether it's good or bad. It might be bad business sense, as I'm sure your father will tell you. Never ever let yourself stop caring about taking that credit. I won't tell you what it's like to wake up one morning and realize that you've done the worst to people, and the only difference between when you did it and now is that you care."
―Liam alluding to the Scourge during a discussion with Katanas DeValle

In a world of darkness and light, things in the light are often oblivious to the other side; the darkness which follows the light's every move. So, it is a shock that a being can exist that is both light and dark; a creature trying to atone for the sins of his past.

Liam’s past is that of the Scourge of Dollet. History records him as being Dollet’s reaper; a beast which wrought the death toll that brought hundreds to their grave. His infamy was worldwide until the day when his name reached the doorstep of the Estharian High Council, which immediately set in motion to stop his actions which were bringing Dollet to its knees. And within days, his punishment was complete. He never saw the faces of the people who granted him control of his body for the first time since his own personal demon had assumed direct control of his body.

Despite his knowledge that the actions taken had not been his own, he would be haunted at night by the terrors caused by his body.

He escaped that day, and didn’t return to Dollet for years to come, choosing to live out his days in Centra. He spent day in and day out repenting for the sins of the Scourge, and was approached ten years after regaining control of his body by a young man who identified himself as Will. He offered a chance to work for a deity, one who was interested in his well being. Will mentioned to him that this deity was highly impressed at the steps he was willing to undertake to atone for the sins of the past, even though they were not sins he was guilty of. After a short meeting with Freya, Odin, and Xeios, the latter two being impressed with the sincerity that the troubled man was answering each of the Creator’s questions.

With her two advisers' (unnecessary) blessing, Liam was given the title of Planeswalker of the 19th order. And thusly began the beginning of his journey.

Following directives given to him by the deity, and going by the directives that he himself felt he had to follow, he became a champion of the Ethereal Plane; a warrior truly blessed and trusted by the creator. With this came benefits bestowed upon him in the years following. The largest benefit came only a year after his induction into the 19th order when she bestowed upon him the ability to walk in the light. For the first time since his Siring fifty-one years previous, he was able to watch the sunrise and walk amongst humans. Along with this ability, he was also given the ability to handle holy items which would help him years later. For the first time, he truly felt as if he wasn’t a man possessed; forever responsible for the actions of a being inside of him, but the Vayash Moru that his “race” was titled. It was during this time that he was first given the nickname "Angel" by an unnamed Ethereal being, as he seemed to be ready to assist in any matter that he could, both Ethereal and not.

Things continued along this path for many years after, Liam continuing to gain favor with Freya and respect in the Ethereal Plane… but with that respect came a price; one he wasn’t aware of, nor was he prepared for.

A Pillar of Reality was jealous of his position and reputation, and was aware of where he resided in the Mortal Plane. A clandestine meeting with a certain general of the Centran forces brought about a plan to assist both of them. While the General’s plans for Centra would be carried out by his forces, a certain scourge from the past would assist in bringing him the popularity he would require to assume leadership of Centra.

Fifty-three years after the Estharian Council’s curse took hold, during the coup d'état that would result in the Lunar Cry destroying the Centran culture, the Scourge of Dollet reappeared; a hex on Liam allowing Cencididore Ancules to take full control once more.

Hours before the catastrophe that would ruin Centra forever took place however, Will once again appeared. This time, his purpose was simple; to reverse the hex that his sister had placed on Liam. He was successful, and Liam was grateful that the Daiesthai had not had time to cause any real harm to anyone.

The years passed once again without any incidents, until such a point when Liam took an investigation on regarding a weapons manufacturing company in the nation of Galbadia. Certain practices and a possible trade agreement with a new company in Esthar caused him to turn an eye of suspicion upon Videlic Arms and Vector Industries. While he could find no fault in Vector Industries beyond the mysterious identity of the proprietor, Videlic’s leadership seemed to be committing acts that were dangerous not only to the company’s image (which Liam wasn’t interested in), but the Galbadian nation itself. He confirmed what evidence he found, and made the hardest decision he’d made in some time.

He confronted President U’Dashika, as well as his son regarding evidence that he’d discovered that linked them to supplying weapons that were used in crimes in countries around the world. Neither could deny it, but instead tried to quash him into silence; first by bribes, then by trying to kill him. As a result, he was forced to kill both, when it became apparent that his life would be at stake, and that they would not stop their actions. At the time, he was unaware that he had left the heir to the company, Takomashi alive, which he didn’t learn for quite some time.

A few years passed, and he got word during his travels of an organization recently founded which was looking to hire a few extra hands to work on getting things off the ground. While they were looking for significantly younger people, Liam took a gamble and explained everything about himself, including his nature as a Vayash Moru, and a Planeswalker to Cid Kramer who was in charge of the organization. With a few agreements in place, Cid agreed to allow Liam to join as a full member of SeeD after a demonstration of his combat abilities.

At first, he did a great deal of instructing, however, it was later realized that his style and that of the rest of the teaching staff differed greatly. By his own choice, he stepped down from instructing, choosing to be a field officer. He continued that throughout the Sorceress Conflict, until he transferred from Balamb Garden to Trabia Garden under direct and highly influenced request by Headmaster DeValle. He was an instructor of the combat division for a short time until another was hired to work in his stead. He returned to field work at that point, still continuing the balance his SeeD duties as well as his duties to the Plane.

During the first two months, he grew closer to people that worked there, including the Garden Commander, Katanas DeValle, and knew that the boy considered him a mentor, as well as a friend. He kept an eye on Katanas’ studies, as he had realized quite early that he, his youngest brother, and his father were all Planeswalkers.

Liam continued on this path until March of 2152, where at the behest of Freya, he went to the Tenth Realm’s Spira to meet and test the abilities of a potential Planeswalker. Before he could truly test Powell's mettle, the Forsaken attacked the Tournament the two were in. Whereas moments earlier, they were combatants in a battle to win, they were now back to back, attempting to protect the panicking citizens of Spira.

After the crisis, Liam reported to Freya regarding his findings. With her blessing, he followed the Gullwings from the Tenth Realm to the Eighth Realm. While Benji learned how to become a SeeD, Liam continued his normal duties at Trabia Garden, which at that point included substitute teaching, field work, and occasional side missions for Katanas.

One of these missions would bring Benji along, and would attract the Pillar of Fate's attention toward the Vayash Moru, but only in a cursory way as her attention was almost fully on the target of her aggression; that being Benji. Liam participated in the stopping of her aggressive actions not only against Ben, but against Freya and the entire Ethereal Plane itself.

He would not come into the spotlight again until a clash with Destine that resulted in almost crippling injuries sustained on his part. During this time, he began to reevaluate his existence, realizing how much he really did need the others in his life, and that he would need to begin to trust them more. Between that, and a newly budding relationship with Yuna Kaname he was able to finally begin the confront the demons that he hid inside; the nightmares caused when his body was fully under Cencididore's control.

Sentry Service Record

  • 2139
- Special Induction into Sentry as overseen by Headmaster Sebastian Booth.
- Assignment to Fallcrest Castle.
- Awarded rank of Lieutenant.
- Participated in the Battle of Hedge Rock.
  • 2139
- Instructor of Bladed Arts
- Awarded rank of Captain.
  • 2140
- Field Officer
- Participated in the Sanguine Blood Trial.
- Awarded Valorous Merit badge for service in the field.
- [Merit Award Badge Picture Here]
  • 2141
- Awarded rank of Major.
  • 2142
- Participated in the Dukedom Invasion Scramble.
- Participated in the Fallcrest Liberation Nightwar.
  • 2143
- Transfer to Wintershield Castle.
- Instructor of Bladed Arts.
- Awarded special commendation for service to Sentry during Wintershield Construction Efforts.
  • 2144
- Awarded rank of Colonel.
- Participated in the Republic Stealthdive.
- [Award here]
  • 2145
- Awarded rank of Headmaster.
- Transfer to Summerhope Castle.
- Participated in the Horizon Battlefront Conflict.
- Participated in the Wintershield 48 War.

Personality

Angel, despite (and perhaps because) of the burden of his past, is easy-going; a master conversationalist. He makes and keeps friends easily and because of that, he has resources all across the Mortal Plane. Beyond that, he is protective of his wife, Yuna Kaname, those he considers friends second, those who serve under him in Garden third.

Combat Information

"If you and your weapon are strangers to each other, then it doesn’t matter who you are, you’re dead. "
―Liam Bayloh teaching on weaponology

Liam is a focused fighter, knowing his abilities and knowing how to press others to their limits. Primarily a melee fighter, he uses his pulse rifles, his blade Atma, as well as his Diviner, Peacemaker in equal amounts. This allows him a truly unpredictable way of fighting.

  • Master Swordsmanship Specialist: As a Guardian with over two hundred years of blade experience, Liam specializes with larger swords. However, he isn't afraid, nor is he unskilled with smaller blades.
  • Skilled Rifle Specialist: Honing his aim, Liam has become an expert with rifles, skilled in melee range especially. He has increased his skill especially over the last ten years, allowing him to use two rifles easily in battle.
  • Exceptional Strength: Because of his status as a Vayash Moru, Liam has incredible strength; much more than any mortal man. He uses this strength in addition to his techniques allowing for a unique style of fighting.
  • Exceptional Agility: While not as fast as some, his agility allows him incredible movement in battle.
  • Great Spiritual Energy: Liam has a formidable amount of spiritual power, enough to remain in battle for great lengths of time. He is not against using bursts of reiatsu to attract an enemy to him and has been seen doing so on a few separate occasions.
  • Skilled Magic User: While not relying heavily on it, Liam is a versed mage, allowing him to use spells in difficult situations.

Experience

Paladin (100), Soul Linker (100), Warrior (50), Red Mage (50), Gunner (43), Marksman (50)
  • Tertiary Classes
White Mage (50), Monk (50), Thief (50)

Elemental Preferences

  • Lightning
  • Holy

Combat Attributes

Talents

Equipment

Additional Capabilities

Liam doesn’t generally rely on the special abilities that he has, choosing to use the weapons on hand. However, he does have a powerful arsenal of other special abilities should he choose to use them. Sometimes as desperation moves, but he is not above a bit of showing off when he feels it is appropriate.

  • Desperado: Liam jumps into the air and unleashes the fury with two pulse rifles. Normally using a rope or chain, he is also known to use higher ground to pull off a similar ability depending on the circumstances.
  • Inverse: An enemy is covered in white energy which will explode moments later.
  • Kyuuten no Kanshiki: Liam causes a gate to appear above the enemy targets. The gate is locked, however, moments after appearing; the lock itself breaks and sends a supernova of light towards all enemy targets. After that, Liam will grab an enemy target, tossing them at the gate, which causes it to shatter, the fragments exploding as they hit the ground. One of his most powerful attacks; and because of that Liam doesn't use it often.
  • Spire: Liam slams a blade into an enemy target and casts Thundara on the blade.
  • Swords of Heaven: Both swords act as wings and lift Liam in the air where he slices through the air creating shockwaves capable of hitting single or multiple targets.

Diviner

After his adventures in the Soul Plane, Liam was gifted with a Diviner by the name of Peacemaker. The Diviner takes the form of a claymore. Since receiving the blade, he has released both its Shikai and Bankai abilities.

  • Shikai: Peacemaker glows bright blue. It is activated by the command "mediate" (kaisuru).
Shikai Special Ability: In its initial release, Peacemaker, upon striking an enemy, dispels any Enchantments. Whenever it removes an Enchantment in this way, it converts that Enchantment into magic damage that cuts into the target, burning away Mana.
  • Bankai: Named Hagemu Peacemaker (Zealous Peacemaker). Its release command is "bring about justice" (motarasu koumeiseidai). Peacemaker becomes a solid black double weapon, a glowing-blue dual-bladed ax on each end. In addition, it can split into three sections, connected by a lengthy chain. Liam gains a set of form-fitting black armor and matching cloak in this form.
Bankai Special Ability: In its final release, when split into three sections, the command "judge" (hanji) causes the axes to glow with greater intensity and the chain to lengthen, allowing for inward cleaves with enough force to cut through even full plate with fair ease. It also allows for ranged sweeping strikes.

The Scourge of Dollet

Main Article: Cencididore Ancules

Though sealed with the Grand Council's power, the plague that once terrorized the Dollet Dukedom for so many years is never to be dismissed as fallacy . While the Scourge is immediately rejected by both Liam's Diviner and previously the Atma Weapon, he is a force to never be taken lightly. Through sheer force of will, he is able to summon his own diviner to his side. His speed is second to none in the Mortal Plane and his agility allows him to dodge around attacks that others may not. His strength is wicked, easily able to tear into unsuspecting opponents. His sadism is legendary, only tempered by his unerring logical process.

Combined, these two traits will break even the strongest willed opponents into quivering wrecks under his constant torment.

Overdrives / Limit Breaks

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