Clouded Horizons:Marksman

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Marksman is a Base Class in the Eighth Realm specializing in the use of long-ranged techniques with firearms.

Overview

Grading

Stamina Mana Accuracy Evasion
Strength Vitality Mind Spirit Agility Dexterity Luck

Abilities

Marksmanship
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Sniper Shot Gun Attack. Results in a Critical Hit. 10% Physical Defense penetration. 5 One Target Instant 12 seconds - 15% Mana -
Equip: Scope Preparation. Gun Attacks from the backline deal +0.25x physical damage. 7 Self 3 seconds 60 seconds 60 seconds 12% Mana -
Slug Shot Gun Attack. Deals 1.2x physical damage. Hits up to three adjacent targets. 13 One Target Instant 8 seconds - 15% Mana -
Intent Focus Stance. Increases Mana regeneration by 1 pip every 3 seconds. Ends if the user uses an Ability. 18 Self 1 second 10 seconds 10 seconds 10% Mana -
Hot Shot Fire-elemental Gun Attack. Strikes 3 times. Each hit deals 0.45x Fire damage. Inflicts Disable status. 22 One Target Instant 8 seconds - 15% Mana -
Equip: Scattershot Preparation. Gun Attacks from the frontline hit up to two additional targets for half damage. 28 Self 3 seconds 60 seconds 60 seconds 12% Mana -
Snipe: Arm Gun Attack. Deals 1.35x physical damage. Inflicts Disable status. 30 One Target Instant 10 seconds - 15% Mana -
Snipe: Leg Gun Attack. Deals 1.35x physical damage. Inflicts Paralyze status. 36 One Target Instant 10 seconds - 15% Mana -
Equip: Silencer Preparation. Gun Attacks from the midline accrue 33% less Threat. 43 Self 3 seconds 60 seconds 60 seconds 12% Mana -
Dynamic Shot Gun Attack. Deals 1.75x physical damage. Inflicts Paralyze status. 60 One Target Instant 15 seconds - 20% Mana -
Spartan Shot Gun Attack. Deals 2.2x physical damage. Disables the user's other Attack Skills for 10 seconds. 75 One Target 3 seconds 30 seconds - 25% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Rapid Shot Decreases the Delay of Guns by 1...33%. Class - 1 - - -
Anti-Air Gun attacks deal +0.25x...1.3x physical damage against aerial targets. Class - 1 - - -
Proficiency: Gun Increases Physical Damage by 1...10% while wielding a Gun. Class - 1 - - -
Dexterity+ Increases Dexterity by 10...40%. Primary 10% 1 15 30 45
Accuracy+ Increases Accuracy by 10...40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 7...21%. Secondary 7% 11 33 55 -
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Stamina+ Increases Stamina by 5...10%. Tertiary 5% 22 51 - -
Luck+ Increases Luck by 5...10%. Tertiary 5% 22 51 - -
Evasion+ Increases Evasion by 5...10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Gunner

Runic Marksman

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