Clouded Horizons:Runic Knight

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Runic Knight is a custom Unique Class in the Eighth Realm belonging to Celes Chére and Yuki Kurabasa that specializes in the absorption and misdirection of magical attacks.

Overview

Runic Knight is a magically-oriented class, capable of both absorbing, resisting, and dealing immense amounts of magical damage in combat. The class' abilities reflect this, offering a wide variety of skills that aid in the resisting of magical attack and Mana restoration while at the same time allowing the user to inflict great magical damage or multiple status effects to cripple enemies, particularly mages. The class' ability to ward physical damage, however, is mediocre at best due to low Stamina and only average Vitality, and it also suffers from low Agility which increases the length of time between actions.

Grading

Stamina Mana Accuracy Evasion
D C B D
Strength Vitality Mind Spirit Agility Dexterity Luck
B B B B D D D

Abilities

Runic
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Parry Stance. Chroma: The next time a physical attack would hit the user, it misses. 1 Self 1 second 5 seconds 5 seconds 6 Energy -
Chill Ice-elemental Stance. Melee attacks deal Ice elemental damage in addition to their other damage types. 9 Self 1 second 45 seconds 45 seconds 15 Energy -
Fracture Melee Attack. Deals 1.4x physical damage. Chroma: If target is Enchanted, removes a random Enchantment. 18 One Target Instant 18 seconds - 12% Mana -
Conditioning Stance. Increases all resistances by 15%. 27 Self 1 second 45 seconds 45 seconds 20 Energy -
Shroud Stance. Bestows Spell Immunity status. Chroma: While this Stance is active, removes Spell Absorption status. 36 Self 1 second 60 seconds Toggle 50 Energy -
Mark Hex. Chroma: Whenever Hexed target makes an attack against an ally, user attacks Hexed target. 45 One Target 1 second 90 seconds 90 seconds 60 Energy -
Gouge Melee Attack. Deals 1.75x physical damage. Chroma: The next time target acts, inflicts Blind and Silence status. 54 One Target 1 second 20 seconds - 20% Mana -
Defense Stance. Reduces received physical damage by 15%. 63 Self 1 second 45 seconds 45 seconds 40 Energy -
Runic Enchantment. Bestows Spell Absorption status. 10 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Feedback Enchantment. Bestows Reflect status. 30 Self 2 seconds 30 seconds 30 seconds 15% Mana -
Shockwave Spell. Deals 1.75x magic damage. 50 All Enemies or Allies 2 seconds 30 seconds - 18% Mana -
Dark Runic Hex. Deals 1.5x magic damage. Inflicts Weakness, Poison, Deep Wound, Blind, Cripple, and Disease status. 75 All Enemies or Allies 6 seconds 90 seconds - 55% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Runic Gain 1…33% of the base cost of a spell negated while under Spell Absorption status. Class - 1 - - -
Detect Magic Displays detailed information on a selected Enchanted or Hexed target. Class - 1 - - -
Proficiency: Blade Increases Physical Damage by 1…10% while wielding a Blade. Class - 1 - - -
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Mind+ Increases Mind by 10...40%. Primary 10% 1 15 30 45
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Spirit+ Increases Spirit by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Mana+ Increases Mana by 5...10%. Tertiary 5% 22 51 - -
Block+ Increases Block chance by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Ice+ Increases Ice Affinity by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Runemaster

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