Clouded Horizons:Taekwon Master

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Taekwon Master is an Extended Class in the Eighth Realm specializing in hand-to-hand combat of both physical and elemental affinity.

Overview

Grading

Stamina Mana Accuracy Evasion
Strength Vitality Mind Spirit Agility Dexterity Luck

Abilities

Taekwondo
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Sphere of Might Fire-elemental Hand-to-Hand Attack. Deals 1.5x Fire damage to targets on the frontline. 6 Frontline Instant 10 seconds - 10% Mana -
Hammer of Might Fire-elemental Hand-to-Hand Attack. Deals 1.35x Fire damage. 12 All Enemies or Allies Instant 10 seconds - 12% Mana -
Electric Fists Lightning-elemental Hand-to-Hand Attack. Strikes 3 times. Each hit deals 0.5x Lightning damage and inflicts Paralyze status. 18 One Target Instant 12 seconds - 14% Mana -
Aerial Assault Hand-to-Hand Attack. Deals 1.4x physical damage and 0.6x Mana damage. Chroma: If the target is in the air, deals double damage. 24 One Target Instant 15 seconds - 18% Mana -
Crescent Locus Wind-elemental Hand-to-Hand Attack. Deals 1.6x Wind damage. 30 One Target Instant 15 seconds - 18% Mana -
Triple Kick Wind-elemental Hand-to-Hand Attack. Strikes 3 times. Each hit deals 0.55x Wind damage. Inflicts Paralyze status. 36 One Target Instant 12 seconds - 14% Mana -
Acrobat Locus Hand-to-Hand Attack. Strikes 2 times. Each hit deals 0.8x physical damage. Inflicts Disable status. 42 One Target Instant 12 seconds - 15% Mana -
Avenger Charge Fire-elemental Hand-to-Hand Attack. Strikes 2 times. Each hit deals 0.8x Fire damage. Inflicts Immobilize status. 48 One Target Instant 15 seconds - 18% Mana -
Infinity Kick Lightning-elemental Hand-to-Hand Attack. Deals 0.4x physical damage. Interrupts a skill. Renew: 8% Mana. 90 One Target 2 seconds 30 seconds - 25% Mana -
Blazing Cannon Hand-to-Hand Attack. Deals 0.6x magic damage. Interrupts a spell. Renew: 8% Mana. 96 One Target 2 seconds 30 seconds - 25% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Full Technique Abilities that strike multiple times deal an additional 10…33% physical damage per hit. Class - 1 - - -
Primal Constitution Increases Stamina by 1…20% while not wearing armor. Class - 1 - - -
Specialization: Hand-to-Hand Increases Physical Damage by 1…15% and reduces Delay by 1…10% while fighting Hand-to-Hand. Class - 1 - - -
Stamina+ Increases Stamina by 10...40%. Primary 10% 1 15 30 45
Strength+ Increases Strength by 10...40%. Primary 10% 1 15 30 45
Vitality+ Increases Vitality by 7...21%. Secondary 7% 11 33 55 -
Agility+ Increases Agility by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Spirit+ Increases Spirit by 5...10%. Tertiary 5% 22 51 - -
Physical Damage+ Increases Physical Damage by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 5...10%. Tertiary 5% 22 51 - -
Wound Resist+ Increases Wound (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Requirements

Extensions

  • None.

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