Difference between revisions of "Clouded Horizons:Thief"

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==Overview==
 
==Overview==
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Thief is a physical combat class that can turn an even battle into a one-sided fight in your favor, or turn a losing fight around with a few smart or lucky moves. It has a number of skills that allow it to steal from enemies, ranging from Gil to items to the very equipment they wear, as well as other skills designed to incapacitate enemies or interrupt their attacks. However, it is a very fragile class, with extremely low defensive stats and Stamina, and must be protected well in order to make the most of its abilities.
  
 
==Grading==
 
==Grading==

Latest revision as of 16:38, 28 October 2011

Thief is a Base Class in the Eighth Realm specializing in sneaky attacks that debilitate opponents and grant advantages to allies.

Overview

Thief is a physical combat class that can turn an even battle into a one-sided fight in your favor, or turn a losing fight around with a few smart or lucky moves. It has a number of skills that allow it to steal from enemies, ranging from Gil to items to the very equipment they wear, as well as other skills designed to incapacitate enemies or interrupt their attacks. However, it is a very fragile class, with extremely low defensive stats and Stamina, and must be protected well in order to make the most of its abilities.

Grading

Stamina Mana Accuracy Evasion
D D B B
Strength Vitality Mind Spirit Agility Dexterity Luck
C D C C A A B

Abilities

Flimflam
Ability Name Description Level Target Cast Time Cooldown Duration Cost Upkeep
Steal: Gil Ability. Must target an enemy. Steals 5…15% Gil. 1 One Target Instant 5 seconds - 6% Mana -
Blinding Dust Hex. Reduces Accuracy by 20% and Agility by 10%. 10 One Target Instant 25 seconds 25 seconds 15% Mana -
Steal: Item Ability. Must target an enemy. Steals a random item. 10 One Target Instant 6 seconds - 7% Mana -
Flee Ability. 75% chance to escape from battle. 15 Self 2 seconds 30 seconds - 5% Mana -
Enrage Hex. Hexed target ignores accrued Threat and attacks at random. 20 One Target Instant 25 seconds 25 seconds 15% Mana -
Steal: Equip Ability. Must target an enemy. Steals a random piece of equipment. 20 One Target Instant 6 seconds - 9% Mana -
Sneak Attack Attack Skill. Must be under Vanish status. Results in a Critical Hit. Deals +2…5x physical damage. 25 One Target Instant 15 seconds - 15% Mana -
Steal: Heart Ability. Drains 15% Stamina. 30 One Target Instant 20 seconds - 5% Mana -
Steal: Soul Ability. Drains 15% Mana. 30 One Target Instant 20 seconds - 5% Mana -
Cure Poison Ability. Removes Poison, Sap, and Blind status. 35 One Target 1 second 4 seconds - 5% Mana -
Exploit Opening Melee Attack. Inflicts Stun status. Opens a Link Attack. 50 One Target 1 second 60 seconds - 35% Mana -
Addle Hex. Interrupts the target's action and doubles the activation time of Abilities. 75 One Target Instant 30 seconds 30 seconds 15% Mana -


Passives
Ability Name Description Type Stat Increase Per Rank Rank I Level Rank II Level Rank III Level Rank IV Level
Treasure Hunter Increases the rare drop rate of enemies by 5…50%. Class - 1 - - -
Gilfinder Increases the amount of Gil received in battles by 10…250%. Class - 1 - - -
Triple Attack Basic physical attacks have a 5…25% chance to strike three times. Class - 1 - - -
Agility+ Increases Agility by 10...40%. Primary 10% 1 15 30 45
Dexterity+ Increases Dexterity by 10...40%. Primary 10% 1 15 30 45
Luck+ Increases Luck by 7...21%. Secondary 7% 11 33 55 -
Accuracy+ Increases Accuracy by 7...21%. Secondary 7% 11 33 55 -
Evasion+ Increases Evasion by 7...21%. Secondary 7% 11 33 55 -
Mind+ Increases Mind by 5...10%. Tertiary 5% 22 51 - -
Strength+ Increases Strength by 5...10%. Tertiary 5% 22 51 - -
Parry+ Increases Parry chance by 5...10%. Tertiary 5% 22 51 - -
Critical+ Increases Critical Hit chance by 5...10%. Tertiary 5% 22 51 - -
Poison Resist+ Increases Poison (effect) Resistance by 5...10%. Tertiary 5% 22 51 - -

Extensions

Rogue

Assassin

Gunner

Blade Knight

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